In this episode, Brian Peek comes on to talk to us about how to get started with MonoGame, and also show some interesting games that have been built with the framework.
Microsoft is built on the belief of empowering people and organizations to achieve more – it is the DNA of our company. We are announcing a new initiative, Microsoft Game Stack, in which we commit to bringing together Microsoft tools and services that will empower game developers like yourself, whether you’re an indie developer just starting out or a AAA studio, to achieve more.
This is the start of a new journey, and today we are only taking the first steps. We believe Microsoft is uniquely suited to deliver on that commitment. Our company has a long legacy in games – and in building developer-focused platforms.
There are 2 billion gamers in the world today, playing a broad range of games, on a broad range of devices. There is as much focus on video streaming, watching, and sharing within a community as there is on playing or competing. As game creators, you strive every day to continuously engage your players, to spark their imaginations, and inspire them, regardless of where they are, or what device they’re using. We’re introducing Microsoft Game Stack, to help you do exactly that.
In this article I will explain a texture splatting algorithm which allows you to create more natural terrain. This algorithm may be used in shaders of 3D games as well as in 2D games.
Pathfinder: Kingmaker (PF:K for short) is a role-playing video game created by Owlcat Games, released in Fall 2018 on Steam and GoG. Inspired by classic Bioware games, this project uses a popular board game system ruleset, combat takes place in Real-Time with Pause, follows an isometric camera, and has a non-linear story with multiple unique endings.
In this article, I will share a little about how we worked on designing the audio throughout the game’s development including task management, the search for inspiration, and troubleshooting. An experienced specialist may not find anything particularly groundbreaking in this recap, but beginners and enthusiasts will definitely discover some points of interest.
Every year there are a lot of articles dedicated to Valentine's Day. I also decided to get involved in this topic and create something original and unusual. The idea was to create a simple Android application with hearts that would have their physical models and interact with each other. Then I added text, sounds, particles and some other effects. The resulting app was working and quite original! In this article I will describe the creation process, as well as the capabilities and pitfalls of the libgdx library.