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Augmented Reality: A perfect vehicle for 21st-century education

Programming *Development of mobile applications *Development for IOT *Development for AR and VR *AR and VR
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With the advancements in technology, new ways are being explored and introduced to make teaching and learning more productive. This has taken the e-learning industry to new heights. It has been expected that the global e-learning market revenue will reach $300 billion by 2025.
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