Pathfinder: Kingmaker (PF:K for short) is a role-playing video game created by Owlcat Games, released in Fall 2018 on Steam and GoG. Inspired by classic Bioware games, this project uses a popular board game system ruleset, combat takes place in Real-Time with Pause, follows an isometric camera, and has a non-linear story with multiple unique endings.
In this article, I will share a little about how we worked on designing the audio throughout the game’s development including task management, the search for inspiration, and troubleshooting. An experienced specialist may not find anything particularly groundbreaking in this recap, but beginners and enthusiasts will definitely discover some points of interest.
First, let’s talk about Reference Types and Value Types. I think people don’t really understand the differences and benefits of both. They usually say reference types store content on the heap and value types store content on the stack, which is wrong.
Let’s discuss the real differences:
However, there are common features:
Let’s look closer at each feature.
This chapter was translated from Russian jointly by author and by professional translators. You can help us with translation from Russian or English into any other language, primarily into Chinese or German.
Also, if you want thank us, the best way you can do that is to give us a star on github or to fork repository github/sidristij/dotnetbook.