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Voxelstein 3D/ Воксельштайн 3D, с Новым Годом

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Наткнулся случайно на забавный проект — римейк классического Вольфенштейн, сделанного на воксельном движке. Из-за использования вокселей, аппаратные требования у демки огромные, но выглядит всё просто очешуительно :) Можно разрушать всё. Имея терпение можно ножичком расковырять весь уровень. В игре даже есть зачатки физики.

Текущая версия 0.101, содержит вполне играбельный один уровень.

Воксельные движки так же имели игры:

— Comanche 3
— Вангеры
— Outcast
— Delta Force 1
— Delta Force 2

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UPD:
Из википедии про воксельные игры:

* Many NovaLogic games have used voxel-based rendering technology, including the Delta Force series and the Comanche series.
* Westwood Studios' Command & Conquer: Tiberian Sun and Command & Conquer: Red Alert 2 use voxels to render most vehicles.
* Westwood Studios' Blade Runner video game used voxels to render characters and artifacts.
* Outcast, a game made by Belgian developer Appeal, sports outdoor landscapes that are rendered by a voxel engine.
* The videogame Amok for the Sega Saturn makes use of voxels in its scenarios.
* The computer game Vangers uses voxels for its two-level terrain system.
* The computer game "Thunder Brigade" was based entirely on a voxel renderer, according to BlueMoon Interactive making videocards redundant and offering increasing detail instead of decreasing detail with proximity.
* Master of Orion III uses voxel graphics to render space battles and solar systems. Battles displaying 1000 ships at a time were rendered slowly on computers without hardware graphic acceleration.
* Build engine first person shooter games Shadow Warrior and Blood use voxels instead of sprites as an option for many of the items pickups and scenery. Duke Nukem 3D has an optional voxel model pack created by fans, which contains the high resolution pack models converted to voxels.
* Crysis uses voxels for its terrain system.
* Worms 4: Mayhem uses a «poxel» (polygon and voxel) engine to simulate land deformation similar to the older 2D Worms games.
* The multi-player role playing game Hexplore uses a voxel engine allowing the player to rotate the isometric rendered playfield.
* Voxelstein 3D also uses voxels for destructible environments.
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