Хабр Курсы для всех
РЕКЛАМА
Практикум, Хекслет, SkyPro, авторские курсы — собрали всех и попросили скидки. Осталось выбрать!
Незнаю когда близы говорили об утрате исходниковМногократно намекали на невозможность поднять исходники на близзконах и во время общения с игроками, например здесь:
There's no switch to flip on the realms to roll back years of patches and changes, and we don't intend to invent one so that a very small minority of players can play what we feel would be an inferior cousin of the World of Warcraft of today.Также эта позиция Blizzard закреплена на форуме Battle.net в The Wall of No:
The original game code does not exist in that form anymore. All the old data has been replaced with newer data and not archived for later reuse.
New hardware is needed to suppress the lag and set a new world record. The cost of this hardware cannot be handled by our team alone, therefore a donation system will be available for a limited time (and limited cost) here. This donation will not be mandatory, nor give any reward: No hall of fame, no items in-game, it will only help us support the upkeep cost. A status of the donation will be available on the website.
First, they DO have the source code for Vanilla WoW. Code version control systems are not something new, as it has been a standard in the industry for a long time. With these systems, they can retrieve the code at any given previous backup date.
The costs to run our server was around ~500-1000 USD per month in server fees for all our realms (PvP and PvE realms, websites, ...). The rest of the work was done on a 100% volunteer basis. We did not pay any developers, any GMs, any person whatsoever involved in Nostalrius. We did not pay them because we did not make money — we resisted direct donations and in fact, we provided direct links for players to pay for the server upkeep directly. Even if you wanted to give us money, you couldn't and we would have refused it.
As far as hours go, we did spend a lot of time on the project. Speaking for myself, I often spent 20-30 hours per week working with our development team, sifting through our bugtracker to validate or invalidate bug reports and helping lead the server in conjunction with the rest of the Core team. There were often weeks where some of the staff members did not sleep in order to work on the server.
Edit: Tyrael: «Some GMs would volunteer more time than they would working a full time job.»
Достойный конец: разработчики уничтожили мир игры Planetside метеоритной бомбардировкой