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«By blending up-to-date brain science with game-relevant UX design principles, this book doesn't just give great tips about how to make better games, it gives designers the mental tools to get better at thinking about games. Read this, and suddenly you'll know what you're talking about.»
-Jesse Schell, Game Designer, author of The Art of Game Design
«This book is an invaluable asset for game developers, whether you work in game design, user experience, or programming. With a lucid overview of the current best knowledge from cognitive psychology, Hodent provides guidelines and approaches to improve the game experience for players that are based on actual science.»
-Raph Koster, Game Designer, author of A Theory of Fun for Game Design
Дизайн игровых интерфейсов. Брент Фокс. О чём книга?