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Developing for most popular mobile OS

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Flutter app architecture 101: Vanilla, Scoped Model, BLoC

Reading time8 min
Reach and readers10K


(originally published on Medium)


Flutter provides a modern react-style framework, rich widget collection and tooling, but there’s nothing similar to Android’s guide to app architecture.


Indeed, there’s no ultimate architecture that would meet all the possible requirements, yet let’s face the fact that most of the mobile apps we are working on have at least some of the following functionality:


  1. Request/upload data from/to the network.
  2. Map, transform, prepare data and present it to the user.
  3. Put/get data to/from the database.

Taking this into account I have created a sample app that is solving exactly the same problem using three different approaches to the architecture.

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My experience of advertising and development of Android and iOS application

Reading time4 min
Reach and readers4.4K


Let me share an interesting experience in promotion of a mobile game.

1. Introduction


I am going to describe all the benefits and of course show the final results. The example will be the mobile game Quick Brain which is available for Android и iOS. Quick Brain Android was released the first that's why its possibilities differ considerably from iOS version.

I have been always kept by the thoughts that everyone's talking about high returns in contrast with Android. I just couldn't resist such attractive prospects and started more active refinement of iOS version in order to feel less embarrassed about it.

After Google play iOS has become an absolutely new field for the games for me. During my comparative experiment I've found out that iOS version can bring comparable earnings to Android with daily audience 3 to 10 times less depending on the country.
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