Pull to refresh
266.09

C++ *

General-purpose programming language. It has imperative, object-oriented and generic programming features, while also providing facilities for low-level memory manipulation

Show first
Rating limit
Level of difficulty

Why PVS-Studio Doesn't Offer Automatic Fixes

Reading time4 min
Views769
Why PVS-Studio Doesn't Offer Automatic Fixes

Static analyzer PVS-Studio can detect bugs in pretty complex and intricate parts of code, and coming up with appropriate fixes for such bugs may be a tough task even for human developers. That's exactly the reason why we should avoid offering any options for automatic fixing at all. Here are a couple of examples.
Read more →

ConcurrenCpp — The C++ concurrency library

Reading time31 min
Views5.7K

Repository


concurrencpp allows applications to write asynchronous code easily and safely by using executors and coroutines.


By using concurrencpp applications can break down big procedures that need to be processed asynchronously into smaller tasks that run concurrently and work in a co-operative manner to achieve the wanted result.


concurrencpp also allows applications to write parallel algorithms more easily by using parallel coroutines.


concurrencpp main advantages are:


  • Being able to write non-blocking, asynchronous code easily by using the C++20 coroutines and the co_await keyword.
  • Being able to write modern concurrent code without having to rely on low-level concurrency primitives like locks and condition variables.
  • The concurrency runtime manages all low-level resources such as threads automatically.
  • Reducing the possibility of race conditions, data races and deadlocks by using high-level objects with built-in synchronization.
  • concurrencpp provides various types of commonly used executors with a complete coroutine integration.
  • Applications can extend the library by using their own provided executors.
  • Applications automatically scale-up to use all hardware processors (cores).
Read more →

Checking Clang 11 with PVS-Studio

Reading time10 min
Views755
PVS-Studio: I'm still worthy

Every now and then, we have to write articles about how we've checked another fresh version of some compiler. That's not really much fun. However, as practice shows, if we stop doing that for a while, folks start doubting whether PVS-Studio is worth its title of a good catcher of bugs and vulnerabilities. What if the new compiler can do that too? Sure, compilers evolve, but so does PVS-Studio – and it proves, again and again, its ability to catch bugs even in high-quality projects such as compilers.
Read more →

Checking a Header-Only C++ Library Collection (awesome-hpp)

Reading time17 min
Views1.2K
PVS-Studio and Awesome hpp

Somehow, we've happened to check most of the libraries making up a collection called "Awesome hpp". These are small header-only projects in C++. Hopefully, the information about the bugs we've found will help make the libraries better. We'll also be happy to see the developers use PVS-Studio on a regular basis thanks to the free-license option we provide.
Read more →

Amnesia: The Dark Descent or How to Forget to Fix Copy Paste

Reading time14 min
Views797
image1.png

Just before the release of the "Amnesia: Rebirth" game, the vendor "Fractional Games" opened the source code of the legendary "Amnesia: The Dark Descent" and its sequel "Amnesia: A Machine For Pigs". Why not use the static analysis tool to see what dreadful mistakes are hidden in the inside of these cult horror games?
Read more →

Checking the Code of DeepSpeech, or Why You Shouldn't Write in namespace std

Reading time13 min
Views582
DeepSpeech is an open-source speech recognition engine developed by Mozilla. It's pretty fast and ranks high, which makes its source code an interesting target for static analysis. In this article, I'll show you some of the bugs found in DeepSpeech's C++ code.

image1.png

Introduction


We have already scanned a few projects based on machine learning before, so there was nothing new about DeepSpeech to us in this respect. No wonder since the project is quite popular: as of this writing, it has 15k stars on GitHub.
Read more →

Part 2: Upsetting Opinions about Static Analyzers

Reading time4 min
Views1.1K
Единорог грустит

By writing the article "Upsetting Opinions about Static Analyzers" we were supposed to get it off our chest and peacefully let it all go. However, the article unexpectedly triggered robust feedback. Unfortunately, the discussion went in the wrong direction, and now we will make a second attempt to explain our view of this situation.
Read more →

Upsetting Opinions about Static Analyzers

Reading time2 min
Views1.4K
Static analysis tools have advanced far over the time they've been around. They no longer resemble the "linters" that were in active use 20 years ago. But some programmers still view them as extremely primitive tools. And that's very sad. It hurts to see the static analysis methodology in general and our PVS-Studio analyzer in particular treated that way.

Read more →

Why it is important to apply static analysis for open libraries that you add to your project

Reading time7 min
Views873
PVS-Studio and Awesome header-only C++ libraries

Modern applications are built from third-party libraries like a wall from bricks. Their usage is the only option to complete the project in a reasonable time, spending a sensible budget, so it's a usual practice. However, taking all the bricks indiscriminately may not be such a good idea. If there are several options, it is useful to take time to analyze open libraries in order to choose the best one.
Read more →

Why code reviews are good, but not enough

Reading time3 min
Views944
image1.png

Code reviews are definitely necessary and useful. It's a way to impart knowledge, educate, control a task, improve code quality and formatting, fix bugs. Moreover, you can notice high-level errors related to the architecture and algorithms used. So it's a must-have practice, except that people get tired quickly. Therefore, static analysis perfectly complements reviews and helps to detect a variety of inconspicuous errors and typos. Let's look at a decent example on this topic.
Read more →

Checking QEMU using PVS-Studio

Reading time14 min
Views655
image1.png

QEMU is a rather well-known application for emulation. Static analysis can help developers of complex projects such as QEMU catch errors at early stages and generally improve quality and reliability of a project. In this article, we will check the source code of the QEMU application for potential vulnerabilities and errors using the PVS-Studio static analysis tool.
Read more →

Static code analysis of the PMDK library collection by Intel and errors that are not actual errors

Reading time14 min
Views808
PVS-Studio, PMDK

We were asked to check a collection of open source PMDK libraries for developing and debugging applications with NVRAM support by PVS-Studio. Well, why not? Moreover, this is a small project in C and C++ with a total code base size of about 170 KLOC without comments. Which means, the results review won't take much energy and time. Let's go.
Read more →

C2x: the future C standard

Reading time8 min
Views17K

image


I strain to make the far-off echo yield
A cue to the events that may come in my day.
(‘Doctor Zhivago’, Boris Pasternak)

I’ll be honest: I don’t write in pure C that often anymore and I haven’t been following the language’s development for a long time. However, two unexpected things happened recently: С won back the title of the most popular programming language according to TIOBE, and the first truly interesting book in years on this language was published. So, I decided to spend a few evenings studying material on C2x, the future version of C.


Here I will share with you what I consider to be its most interesting new features.

Read more →

PVS-Studio: analyzing pull requests in Azure DevOps using self-hosted agents

Reading time12 min
Views735


Static code analysis is most effective when changing a project, as errors are always more difficult to fix in the future than at an early stage. We continue expanding the options for using PVS-Studio in continuous development systems. This time, we'll show you how to configure pull request analysis using self-hosted agents in Microsoft Azure DevOps, using the example of the Minetest game.
Read more →

PVS-Studio and Continuous Integration: TeamCity. Analysis of the Open RollerCoaster Tycoon 2 project

Reading time8 min
Views673

One of the most relevant scenarios for using the PVS-Studio analyzer is its integration into CI systems. Even though a project analysis by PVS-Studio can already be embedded with just a few commands into almost any continuous integration system, we continue to make this process even more convenient. PVS-Studio now supports converting the analyzer output to the TeamCity format-TeamCity Inspections Type. Let's see how it works.
Read more →

The Code of the Command & Conquer Game: Bugs from the 90's. Volume two

Reading time13 min
Views3.5K
image1.png

The American company Electronic Arts Inc (EA) has opened the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. Several dozen errors were detected in the source code using the PVS-Studio analyzer, so, please, welcome the continuation of found defects review.
Read more →

PVS-Studio is now in Compiler Explorer

Reading time4 min
Views1.1K
image1.png

Not so long ago, a landmark event has happened: PVS-Studio appeared in Compiler Explorer! Now you can quickly and easily analyze the code for errors right on the godbolt.org site (Compiler Explorer). This feature opens up a large number of new possibilities – from quenching curiosity about the analyzer's abilities to being able to quickly share check results with a friend. This article will cover the topic on how to use these features. Caution – large GIFs!
Read more →

The Code of the Command & Conquer Game: Bugs From the 90's. Volume one

Reading time13 min
Views2.1K
image1.png

The American company Electronic Arts Inc (EA) has made the source code of the games Command & Conquer: Tibetan Dawn and Command & Conquer: Red Alert publicly available. This code should help the game community to develop mods and maps, create custom units, and customize the gameplay logic. We all now have a unique opportunity to plunge into the history of development, which is very different from the modern one. Back then, there was no StackOverflow site, convenient code editors, or powerful compilers. Moreover, at that time, there were no static analyzers, and the first thing the community will face is hundreds of errors in the code. This is what the PVS-Studio team will help you with by pointing out the erroneous places.
Read more →

How to climb a tree

Reading time20 min
Views1.2K

Picture 2

Rather, how to get down from it. But first things first. This article stands out a bit of the usual format of articles from PVS-Studio. We often write about checking other projects, but almost never lift the veil on our inner workings. It's time to rectify this omission and talk about how the analyzer is built from the inside. More precisely, about the most important of its parts — the syntax tree. The article will focus on the part of PVS-Studio that relates to the C and C++ languages.
Read more →