My and my girlfriend’s first video game. Development with Unity. Part 1


Developing for popular mobile OS


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(originally published on Medium)
Flutter provides a modern react-style framework, rich widget collection and tooling, but there’s nothing similar to Android’s guide to app architecture.
Indeed, there’s no ultimate architecture that would meet all the possible requirements, yet let’s face the fact that most of the mobile apps we are working on have at least some of the following functionality:
Taking this into account I have created a sample app that is solving exactly the same problem using three different approaches to the architecture.

Apple Swift version 5.0 (swiftlang-1001.0.45.7 clang-1001.0.37.7)
Target: x86_64-apple-darwin18.2.0
ABI version: 0.6Swift apps no longer include dynamically linked libraries for the Swift standard library and Swift SDK overlays in build variants for devices running iOS 12.2, watchOS 5.2, and tvOS 12.2. As a result, Swift apps can be smaller when deployed for testing using TestFlight, or when thinning an app archive for local development distribution.Application Binary Interface stability is coming! And this is excellent news. I think this is the one of the most significant issues at the moment with Swift. Not because of side-effects but because of Swift’s failure to deliver on previous promises. Anyway, I even know people who rewrite their Apple Watch extensions to Objective C to reduce the size of binary (something like 15MB vs ~1MB in Objective C). If you want to know more about the state of ABI, follow the links: Swift — ABI Dashboard and Swift ABI Stability Manifesto.



