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Написание шейдеров в Unity. GrabPass, PerRendererData
keni4
Oct 23 2018 at 11:30
Увеличенная нагрузка — оверхэд на загрузку данных в GPU.
На тему MaterialPropertyBlock vs non-shared material:
thomasmountainborn.com/2016/05/25/materialpropertyblocks
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October 23 2018
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December 12 2021 at 11:49
На тему MaterialPropertyBlock vs non-shared material: thomasmountainborn.com/2016/05/25/materialpropertyblocks