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Практикум, Хекслет, SkyPro, авторские курсы — собрали всех и попросили скидки. Осталось выбрать!
Over the course of one semester, we are generating tons and tons of mini game prototypes with novel interactions and novel gameplay on *extremely short* development cycles — about 4 days per game, in teams of 1, where each cycle is based around a «toy» i.e., 2d fluid dynamics, particle systems, flocking group behavior, etc.© kylegabler.com/oldsite/contents/engineering/index.html
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