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General-purpose programming language. It has imperative, object-oriented and generic programming features, while also providing facilities for low-level memory manipulation

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Checking the Ark Compiler Recently Made Open-Source by Huawei

Reading time6 min
Views1K
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During the summer of 2019, Huawei gave a series of presentations announcing the Ark Compiler technology. The company claims that this open-source project will help developers make the Android system and third-party software much more fluent and responsive. By tradition, every new promising open-source project goes through PVS-Studio for us to evaluate the quality of its code.

Introduction


The Ark Compiler was first announced by Huawei at the launch of the new smartphone models P30 and P30 Pro. It is claimed that the Ark Compiler will improve the fluency of the Android system by 24% and response speed by 44%. Third-party Android applications will also gain a 60% speed-up after recompilation with the Ark Compiler. The open-source version of the project is called OpenArkCompiler; its source code is available on Gitee, a Chinese fork of GitHub.
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PVS-Studio in the Clouds: GitLab CI/CD

Reading time10 min
Views1.1K

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This article continues the series of publications on usage of PVS-Studio in cloud systems. This time we'll look at the way the analyzer works along with GitLab CI, which is a product made by GitLab Inc. Static analyzer integration in a CI system allows detecting bugs right after the project build and is a highly effective way to reduce the cost of finding bugs.
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Analyzing the Code of ROOT, Scientific Data Analysis Framework

Reading time14 min
Views2.5K
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While Stockholm was holding the 118th Nobel Week, I was sitting in our office, where we develop the PVS-Studio static analyzer, working on an analysis review of the ROOT project, a big-data processing framework used in scientific research. This code wouldn't win a prize, of course, but the authors can definitely count on a detailed review of the most interesting defects plus a free license to thoroughly check the project on their own.

Introduction


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ROOT is a modular scientific software toolkit. It provides all the functionalities needed to deal with big data processing, statistical analysis, visualisation and storage. It is mainly written in C++. ROOT was born at CERN, at the heart of the research on high-energy physics. Every day, thousands of physicists use ROOT applications to analyze their data or to perform simulations.
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MacOS 10.15 no longer supports 32-bit apps. What can you do?

Reading time2 min
Views1.8K

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On October 7, 2019, Apple released a new version of its Mac operating system, macOS Catalina. Version 10.15 contains many changes and improvements. One of the significant is the complete phasing out of 32-bit applications. As a developer of such macOS apps, what can you do? That's right, port the app to the 64-bit platform. Will the application work properly from the first attempt? Perhaps, it's possible. Depends on the complexity and amount of the code. But most likely, developers will face a lot of non-obvious errors, which can previously detected using PVS-Studio.
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PVS-Studio in the Clouds: CircleCI

Reading time11 min
Views742

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This is a new piece of our series of articles about using the PVS-Studio static analyzer with cloud CI systems. Today we are going to look at another service, CircleCI. We'll take the Kodi media player application as a test project and see if we can find any interesting bugs in its source code.
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Checking Telegram Open Network with PVS-Studio

Reading time7 min
Views1.4K

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Telegram Open Network (TON) is a platform by the same team that developed the Telegram messenger. In addition to the blockchain, TON provides a large set of services. The developers recently made the platform's code, which is written in C++, publicly available and uploaded it to GitHub. We decided to check the project before its official release.
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Celestia: Bugs' Adventures in Space

Reading time6 min
Views1K
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Celestia is a three-dimensional space simulator. Simulation of the space allows exploring our universe in three dimensions. Celestia is available on Windows, Linux and macOS. The project is very small and PVS-Studio detected few defects in it. Despite this fact, we'd like to pay attention to it, as it's a popular educational project and it will be rather useful to somehow improve it. By the way, this program is used in popular films, series and programs for showing space. This fact, in turns, raises requirements to the code quality.
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Dark theme of Thunderbird as a reason to run a code analyzer

Reading time12 min
Views2K
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The adventures with the Mozilla Thunderbird mail client began with automatic update to version 68.0. More text in pop-up notifications and default dark theme are the notable features of this version. Occasionally I found an error that I immediately craved to detect with static analysis. This became the reason to go for another check of the project source code using PVS-Studio. It so happened that by the time of the analysis, the bug had already been fixed. However, since we've paid some attention to the project, there's no reason not to write about other found defects.

Introduction


The dark theme of the new Thunderbird version looks pretty. I like dark themes. I've already switched to them in messengers, Windows, macOS. Soon iPhone will be updated to iOS 13 with a dark theme. For this reason I even had to change my iPhone 5S for a newer model. In practice, it turned out that a dark theme requires more effort for developers to pick up the colors of the interface. Not everyone can handle it the first time.
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One Day from PVS-Studio User Support

Reading time2 min
Views868
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We welcome any chatting on code quality. Our clients, students, and other users from all corners of the Internet write to us. Regardless of the country, time zone or language. Well, speaking language, not programming. Among programming languages, we are so far interested in a limited set. Right now, it's C, C++, C# and Java. There are many benefits from communication. We implement some users' suggestions immediately, because they are really useful. Often we just lend a hand with someone's project by explaining analyzer warnings, which end up being errors. This note is about such case.
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PVS-Studio Usage when Checking Unreal Engine Projects on the Windows OS

Reading time10 min
Views1.1K

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This article focuses on the specifics of checking Unreal Engine projects with the PVS-Studio static analyser on the Windows operating system: how to install the analyser, check a project, where and how to view an error report.
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PVS-Studio 7.04

Reading time8 min
Views918
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Summer is not only a holiday season, but also time of fruitful work. Sunny days are so inspiring that there's enough energy both for late walks and large code commits. The second summer PVS-Studio 7.04 release turned out to be quite large, so we suggest for your attention this press release, in which we'll tell you about everything.
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Polygonal Mesh to B-Rep Solid Conversion: Algorithm Details and C++ Code Samples

Reading time7 min
Views5.3K
Boundary representation (B-rep) is the primary method of representing modeled objects in most geometric kernels, including our C3D Modeler kernel. The core algorithms that edit models, such as applying fillet operations, performing cutting operations, and obtaining flat projections require the precision of B-rep representations. The rapidly growing variety of 3D data in polygonal formats makes the task of model transformations from polygons into boundary representation increasingly relevant. As a result, we developed a new SDK, C3D B-Shaper, which is part of our C3D Toolkit.

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How to set up PVS-Studio in Travis CI using the example of PSP game console emulator

Reading time11 min
Views727

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Travis CI is a distributed web service for building and testing software that uses GitHub as a source code hosting service. In addition to the above scripts, you can add your own, thanks to the extensive configuration options. In this article we will set up Travis CI for working with PVS-Studio by the example of PPSSPP code.
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CMake: the Case when the Project's Quality is Unforgivable

Reading time11 min
Views2K

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CMake is a cross-platform system for automating project builds. This system is much older than the PVS-Studio static code analyzer, but no one has tried to apply the analyzer on its code and review the errors. As it turned out, there are a lot of them. The CMake audience is huge. New projects start on it and old ones are ported. I shudder to think of how many developers could have had any given error.
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Getting Started with the PVS-Studio Static Analyzer for C++ Development under Linux

Reading time4 min
Views2.2K
PVS-Studio supports analyzing projects developed in C, C++, C#, and Java. You can use the analyzer under Windows, Linux, and macOS. This small article will tell you the basics of analyzing C and C++ code in Linux environment.

Installation


There are different ways to install PVS-Studio under Linux, depending on your distro type. The most convenient and preferred method is to use the repository, since it allows auto-updating the analyzer upon releasing new versions. Another option is to use the installation package, which you can get here.
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SCADA visualization for IoT projects [Free Library]

Reading time6 min
Views5.5K
There’s a lot of IoT SCADA solutions for factories and other manufacturing needs. Yet, there are cases (and quite a lot), when you need to develop your own SCADA system to cover specific needs of your project.

Original article — IoT dashboard library: visualize SCADA at a snap [Free IoT library]

We often use awesome Qt framework for implementing complex IoT solutions. For a bunch SCADA and SCADA-like projects, we came across the need for quick tool for developing device dashboards. That’s why we developed super lightweight unofficial Qt library. The library is open source, customizable, and free to use under MIT license. We also share a small set of developed widgets.
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PVS-Studio Looked into the Red Dead Redemption's Bullet Engine

Reading time10 min
Views4.6K
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Nowadays there is no need to implement the physics of objects from scratch for game development because there are a lot of libraries for this purpose. Bullet was actively used in many AAA games, virtual reality projects, various simulations and machine learning. And it is still used, being, for example, one of the Red Dead Redemption and Red Dead Redemption 2 engines. So why not check the Bullet with PVS-Studio to see what errors static analysis can detect in such a large-scale physics simulation project.
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Almost Perfect Libraries by Electronic Arts

Reading time4 min
Views5.7K
Our attention was recently attracted by the Electronic Arts repository on GitHub. It's tiny, and of the twenty-three projects available there, only a few C++ libraries seemed interesting: EASTL, EAStdC, EABase, EAThread, EATest, EAMain, and EAAssert. The projects themselves are tiny too (about 10 files each), so bugs were found only in the «largest» project of 20 files :D But we did find them, and they do look interesting! As I was writing this post, we were also having a lively discussion of EA games and the company's policy :D

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12.3 million of concurrent WebSockets

Reading time19 min
Views15K

One thing about WebSockets is that you need a lot of resources on the client's side to generate high enough load for the server to actually eat up all the CPU resources.


There are several challenges you have to overcome because the WebSockets protocol is more CPU demanding on the client's side than on the server's side. At the same time you need a lot of RAM to store information about open connections if you have millions of them.


I've been lucky enough to get a couple of new servers for a limited period of time at my disposal for the hardware "burnout" tests. So I decided to use my Lua Application Server — LAppS to do both jobs: test the hardware and perform the LAppS high load tests.


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Best Copy-Paste Algorithms for C and C++. Haiku OS Cookbook

Reading time14 min
Views1.1K
Numerous typos and Copy-Paste code became the main topic of the additional article about checking the Haiku code by the PVS-Studio analyzer. Yet this article mostly tells about errors related to thoughtlessness and failed refactoring, rather than to typos. The errors found demonstrate how strong the human factor is in software development.

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