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$10 million in investments and Wozniak's praise — creating an educational computer for children

Reading time14 min
Reach and readers2.5K
We interviewed Mark Pavluykovskiy — the creator of the Piper educational computer. We asked him about immigrating from Ukraine to the US, how he almost died in Africa, graduated from Princeton, dropped out of a doctorate in Oxford and created a product that deserved a praise from Satia Nadella and Steve Wozniak.



In mid-October the Sistema_VC venture capital fund hosted a conference called Machine Teaching, where creators of various educational startups assembled to talk about technical advancements.

The special guest was Mark Pavluykosvkiy, the creator of Piper. His company created an educational computer — a children’s toy that, using wires, circuit boards and Minecraft teaches programming and engineering to children. A couple of years ago Mark completed a successful Kickstarter campaign, got a couple of Silicon Valley investors on board and raised around $11 million dollars in investments. Now he’s a member of Forbes’ “30 under 30” list, while his project is used by Satia Nadella and Steve Wozniak, among others.

Mark himself is a former Princeton and Oxford student. He was born in Ukraine, but moved to the US with his mother when he was a child. In various interviews Mark claimed that he doesn’t consider himself a genius, but simply someone who got very lucky. A lot of other people aren’t so lucky, however, and he considers it unfair. Driven by this notion, during his junior year he flew to Africa, where he almost died.

Creator of while True: learn() on programming in game development, VR issues and machine learning simulation

Reading time22 min
Reach and readers5.1K


A few years ago I had a feeling that Oleg Chumakov (then working at the game studio Nival) was the most famous programmer in the game development industry. He was giving speeches, hosted Gamesjams and frequently showed up on the podcast How games are made.

When VR hit the market, Oleg was chosen to lead the company’s new department — NivalVR. But, as you probably know, VR didn’t quite take off as much as people expected.

I kind of moved to other to other things in life and stopped keeping up with game development for a while, but after getting into it again I noticed that things were looking up for Oleg’s team. Now it’s called Luden.io, and their machine learning expert simulator, while True: learn() became a huge hit in its admittedly small niche. Lots of cool stories are happening around the game and the team.

We decided to do an interview with Oleg, but I couldn’t stick to one topic — his life up to this moment has been, for the lack of a better word, “interesting”. He’s seen it all. And, to ensure that a programmer could talk about programming without fear of looking too “nerdy”, the interview was conducted by my friend, colleague and an experienced developer of its own fillpackart.

I am a useless idiot, so I want to quit my job: 10 questions to a software developer, a pilot episode

Reading time7 min
Reach and readers9.3K


Hi there, Habr!

Remember the story of Steve Jobs and Dennis Ritchie? Without any intention to rekindle the debates or moralize on the subject, let’s face the truth: thousands of stellar techies live in the shadow, while their own stories are hidden in a dusty cupboard.

We, the Habr editorial team, are keen to tackle this injustice. From now on, we will regularly interview people who keep a low profile in media and social networks. So if you have anything to tell about yourself, get ready.

To give you an idea of what this will look like, we will lead the way. Click below to see 10 general questions we will ask every guest. For our pilot episode, the first guest to answer the questions was fillpackart. (This month I’ve had several quite good interview sessions with him, see articles one, two, three). Please read them, and if you make up your mind on telling your own story in a similar way, just send me or baragol a message.
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