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Article

A short guide on UX audit and how it can benefit any software product

Level of difficultyEasy
Reading time4 min
Reach and readers1.8K

UX audit is a professional review and evaluation of a software product's UX, aimed to identify any types of issues that have a negative impact on the product's performance and provoke user frustration. Its ultimate goal is to provide recommendations on which areas of the product need to be improved to make it more user-oriented and therefore more useful and profitable for the business. Let's discuss how to know when the product needs a UX audit, how to prepare for the process as the product owner, which steps the process consists of and what to do with the results. 

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Does your team actually use PRDs, or has something else taken over?

Anthropic recently said they don’t really rely on classic PRDs. They build a prototype, ship it internally, and let people use it. In that world, the prototype becomes the main reference.

A lot of people heard that and thought, “PRDs are dead.” I don’t think that’s quite right.

It works at Anthropic because everyone is technical, they use the product themselves, and they trust AI‑generated code enough to ship it early. The product evolves through real use, not documents.

Most teams are not like that. There’s a short call, a loose agreement, and then a ticket that misses half the conversation. By the time something ships, it’s working code, but not what was really meant.

So to me, Anthropic is not killing PRDs. It’s replacing them with heavy internal usage and fast feedback. If you remove PRDs and don’t have that, you’re not being like Anthropic. You’re just losing context.

For me, the key question is not “do we need PRDs.” It’s “what makes sure the team actually builds what it agreed on.”

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Article

Why did Australia ban social media for teens?

Reading time5 min
Reach and readers4.5K

What arе the most dangerous things in the world? Viruses, highways, processed foods, Australian spiders? And what is danger, really? Regardless of how we define it, there must be clear risks and measurable harm. 

Somehow social media platforms are not showing up on any list of the most dangerous things, although even antibacterial soap and apathy have had such an honour. Why, then, did the Australian government prohibit having a social media account for those younger than 16? 

Let’s uncover potential causes.

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Article

The Problems with C++ and Its Evolutionary Dead End

Level of difficultyEasy
Reading time3 min
Reach and readers9.6K

C++ has trapped itself in an evolutionary dead end due to backward compatibility and UB, and the only realistic successor capable of displacing it in large codebases will be a transpiler that generates C++ and enables gradual, low-risk adoption.

Это перевод на английский язык статьи моей статьи Ахиллесова пята C++ и будущая р̶е̶ эволюция

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В последнее время появляется всё больше новых решений, но выбрать по-прежнему сложно. Поэтому я потратил время, чтобы сравнить и провести бенчмарк всех решений для интернационализации в Next.js и TanStack Start.

На одном и том же приложении я протестировал 4 сценария, комбинируя динамическую загрузку и JSON-скоупинг по неймспейсам.

Что я измерял:

  • размер библиотеки

  • размер страницы

  • утечки неиспользуемого контента на страницу и локаль

  • размер компонентов

  • время загрузки, переключение страниц и реактивность приложения

После 6 часов тестов вот результаты:
Тренд оказался неожиданным. Чем более «хайповым» и модным является решение, тем хуже оно справляется с реальными задачами интернационализации. Самые приятные сюрпризы оказались там, где их меньше всего ожидаешь.

Отчёт TanStack
https://intlayer.org/ru/doc/benchmark/tanstack

Отчёт Next.js
https://intlayer.org/ru/doc/benchmark/nextjs

Репозиторий бенчмарка
https://github.com/intlayer-org/benchmark-i18n

(Считайте это версией v1. Интерпретация результатов частично основана на моих личных предпочтениях и опыте как автора решения. Буду рад обратной связи и предложениям по улучшению.)

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Article

The Executable Code of Culture: Why Memes Are Mere Data, While Narratives (.exe) Run the World

Level of difficultyEasy
Reading time9 min
Reach and readers6K

In 1976, Richard Dawkins introduced the concept of the meme in The Selfish Gene—a unit of cultural information that behaves like a gene: it copies itself, mutates, and undergoes selection. The idea proved so infectious that it became a meme itself: it entered science, spilled over into popular culture, morphed into internet folklore, and... got stuck.

I propose patching memetics via an IT metaphor. A meme is not a virus. A meme is mere data. The actual virus is the Narrative—the executable code of culture.

Key takeaways:

The human as a server, not a user: We are hosting providers for ideas.

Emotion is the spike protein of the narrative virus.

The user is a biological USB flash drive for AI.

A meme is a corpse. A narrative is a zombie.

Consciousness is a narrative that evolved into an Operating System.

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Article

Why SEO is Immortal — And the True Nature of GEO

Level of difficultyEasy
Reading time11 min
Reach and readers5.3K

Marketers are in a state of panic. SEO is "dead," link-through rates are plummeting, and digital promotion seems futile as LLMs dominate user attention. Naturally, a wave of experts has emerged, offering advice on how businesses can get "noticed" by AI. And, like clockwork, "GEO" (Generative Engine Optimization) services have flooded the market.

In this article, I will explain why SEO isn't going anywhere and why most current theories on GEO are fundamentally flawed.

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Article

GitHub Copilot AI Agents for Beginners: Setup & First Agent in 5 Mins

Level of difficultyEasy
Reading time4 min
Reach and readers4.4K

In this article, I’ll show you how to unlock the full power of GitHub Copilot agents inside VS Code. There are actually three main types of Copilot agents-most people only know about one, but I’m going to show you all of them. By the end, you’ll be able to create custom agents that act as your own specialized “sub-agents.”

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Article

Using the technologies of the future for the sake of the future itself — about the experience of the Sci-Fi club NX-01

Level of difficultyEasy
Reading time7 min
Reach and readers5K

«Sci-Fi ship on the orbit of black hole»

I've long been interested in science fiction, especially that which paints a positive vision of the future. I'm also passionate about artistic expression, even though I'm a software engineer. Somewhere between these two passions, in 2021, I came up with the idea to create an online club dedicated to sci-fi art in addition to my main job. It all started with selecting and posting materials, primarily from DeviantArt and, to a lesser extent, ArtStation. But with the rapid development of AI, especially in image generation, the club became more unique, as I was able to translate my ideas into art. Chat and code assistants are also used behind the scenes. AI is clearly the technology of the future, and using it in a project that promotes a positive vision of that very future seems more than suitable. I'd like to share this experience. There won't be any deep technical details about AI, this is more of an overview and presentation text.

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Article

Meet the Developer: Hysteria

Level of difficultyEasy
Reading time4 min
Reach and readers4.1K


This is the pilot episode of our new interview series Meet the Developer, where we talk to the people behind anti-censorship tools. Our goal is to shine a light on the developers whose open-source solutions help millions of people stay connected.

In this first episode, we sit down with Toby, the lead developer of Hysteria, to discuss the project’s origins, technical challenges and his perspective on internet censorship.

Let’s start with an introduction. Tell us who you are and what you do.

Just call me Toby. I’m a software engineer. Previously, I have worked for a large company. But right now, I’m a co-founder of a startup with some friends.

Nice to meet you Toby! Would you like to share what type of startup it is, or is it a top secret project?

We are still in stealth mode.

Why did you decide to develop Hysteria?

It was originally a project I developed for myself when I was in college.
China’s global Internet connectivity has been notoriously bad for as long as I can remember (still not any better right now). Not just in the sense of censorship, but also in terms of connection quality.

For example, if you have a server in the US and want to connect to it from China, expect over 10-20% or more packet loss.

So if you set up a proxy server in another country to circumvent censorship, it would be painfully slow (the most popular tools back then were GoAgent and later Shadowsocks).

So Hysteria began as an attempt to improve my speed for watching YouTube videos.

It’s always great to see developers building something to solve their own challenges. I can relate to the packet loss issue. Either you suffer the packet loss, or you have to purchase an expensive server with CN2 routing, which will cost a lot.

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Article

What’s my age again?

Level of difficultyEasy
Reading time5 min
Reach and readers5K

For three months the Online Safety Act has been gloriously defeating abiding companies. Shall we get prepared for blocking?

It’s been three months since the Online Safety Act’s major duties came into force in the UK, and so far, the only people not criticizing it seem to be the ones who wrote it. Demand for VPNs has skyrocketed, while a petition against the law collected nearly half a million signatures in just a few days. Still, there’s no sign of anyone in the government reconsidering it. Xeovo looks into who’s actually benefited, what the costs have been, and whether the promised results are showing up at all.

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Article

I Taught a Virtual Camera to Behave Like a Human Operator: How a Face Tracking Algorithm for Shorts/Reels Works

Level of difficultyHard
Reading time14 min
Reach and readers7.1K

In the previous article I described my “anime factory” in detail — a pipeline that automatically turns episodes into finished Shorts. But inside that system there is one especially important module that deserves a separate deep dive: a virtual camera for automatic reframing.

In this article, I will break down not just an “auto-crop function,” but a full virtual camera algorithm for vertical video. This is exactly the kind of task that looks simple at first glance: you have a horizontal video, you need to turn it into 9:16, keep a person in frame, and avoid making the result look like a jittery autofocus camera from the early 2010s.

But as soon as you try to build it not for a demo, but for a real pipeline, engineering problems immediately show up:

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Article

CUBA: Why It Saved My Hackathons and Killed My Production Projects

Level of difficultyMedium
Reading time4 min
Reach and readers5.5K

If you have ever done enterprise Java development, you have probably heard of CUBA Platform. And no — this is not about the Caribbean.

CUBA is a full-stack Java framework for rapid development of business applications: CRM, document management, ERP-like systems, internal tools, and everything commonly called “enterprise.”

I worked with it in several hackathons and in a couple of real projects. And I have mixed feelings about it — that is exactly why I am writing this.

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Article

How I Built an “Anime Factory”: a System That Automatically Turns Episodes into YouTube Shorts

Level of difficultyMedium
Reading time18 min
Reach and readers4.7K

Hi, Habr!

Over the past few months, I have been building a system that I internally call an “anime factory”: it takes a source episode as input and produces a ready-to-publish YouTube Short with dynamic reframing, subtitles, post-processing, and metadata.

What makes it interesting is not just the fact that editing can be automated, but that a significant part of this work can be decomposed into engineering stages: transcription, audio and scene analysis, strong-moment discovery, “virtual camera” control, and a feedback loop based on performance metrics.

In this article, I will show how this pipeline is structured, why I chose a modular architecture instead of an end-to-end black box, where the system broke, and which decisions eventually made it actually usable.

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Article

Bulletproof VPNs: What Are They and Why You’re Not Their Audience

Reading time6 min
Reach and readers6.3K

In November, 2025 Russia-based web host Media Land was sanctioned by several countries as a bulletproof service — the one hackers relied on to launch DDoS attacks and attack businesses in the United States and in allied countries. “Bulletproof” may refer to a VPN as well, as it usually means abuse resistant and private. Xeovo explains how genuinely reliable anonymous VPNs and hostings differ from bulletproof services — and why the real bulletproof operators are often not those who call themselves that.

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Article

Async Logging Is Not a Silver Bullet — What Actually Limits Performance

Level of difficultyMedium
Reading time4 min
Reach and readers4.6K

Async logging is often treated as an obvious optimization.

It isn’t.

It just moves the cost somewhere else.

This idea sounds simple: synchronous logging blocks, async logging doesn’t — so it must be faster.

But once you look at what actually happens inside the system, the picture becomes very different.

Libraries like Quill are built around asynchronous pipelines. Others, like spdlog, support both synchronous and asynchronous modes. Some systems — including logme — deliberately mix synchronous formatting with asynchronous output.

Despite these differences, they all run into the same fundamental constraints.

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