There’s a problem we needed to address in the course of developing our games. It’s complicated to generate a random number in a distributed network. Almost all blockchains have already faced this issue. Indeed, in networks where there is no trust between anyone, the creation of a random number solves a wide range of problems.
In this article, we explain how we solved this problem for our games. The first of these was Waves Xmas Tree.
In this article, we explain how we solved this problem for our games. The first of these was Waves Xmas Tree.