
Recently, the PlatformIO development environment of embedded systems has supported PVS-Studio. In this article, you'll find out how to check your code with the static analyzer on the example of an open project.
Virtual reality is on the rise these days. The equipment that was previously the exclusive preserve of crazy scientists geeks with big money from the Ministry of Defense back in the The Lawnmower Man days, is currently affordable for ordinary people; those whose pockets are empty, can assemble a VR headset from cardboard and a smartphone according to many recipes.
BigInt
data type just 29 short days later!!! Remember, we’re outside Seattle, pretty far north, so our winter days are really short.BigInt
type in December.There exist two main functions of WebRTC operation on the server side in the field of streaming video: publishing and playing. In the case of publishing, the video stream is captured from the web camera and moves from the browser to the server. In the case of playing, the stream moves in the opposite direction, from the server to the browser, is decoded and played in the browser’s HTML5 <video>
element on the device’s screen.
When passing parameter to a function, category of a passed expression is implicitly converted to the category of function parameter: void f(TO_TYPE p); FROM_TYPE x; f(x);
This implicit conversion takes place the same way as during an assignment (see "Assignment" section above) except that function definition cannot contain "auto" types.
In 2017 tinyBuild released Streets of Rogue, a unique visual successor to the hit game Punch Club. Streets of Rogue is remarkable for the variety of its game features and genre elements. The developers combined an intense top-down roguelike, a retro pixel art style, an atmosphere of irrepressible excitement, classic character levelling, and questing. The game revolves around playing through a series of randomly generated cities. This can be accomplished via brute force, stealth, or hacking — it’s up to you!
Streets of Rogue quickly garnered a warm reception from gamers and the press alike, so tinyBuild naturally decided to bring the game to a wider international audience.
When talking about "bad code" people almost certainly mean "complex code" among other popular problems. The thing about complexity is that it comes out of nowhere. One day you start your fairly simple project, the other day you find it in ruins. And no one knows how and when did it happen.
But, this ultimately happens for a reason! Code complexity enters your codebase in two possible ways: with big chunks and incremental additions. And people are bad at reviewing and finding both of them.