
Take your Linux development experience in Windows to the next level with WSL and Visual Studio Code Remote

Beginning with C# 8.0 on .NET Core 3.0, you can define an implementation when you declare a member of an interface. The most common scenario is to safely add members to an interface already released and used by innumerable clients.
In this tutorial, you'll learn how to:
Angular |
KnockoutJS |
Stable Release | |
Version 8.0.0 on / May 29, 2019 | 3.5.0 / February 22, 2019 |
Managed by | |
Steve Anderson | |
Programming Language | |
JavaScript | JavaScript |
Type | |
Web Framework | JavaScript Library |
Routing | |
Angular Supports | Not Available |
Testing | |
Protractor works as test framework | Not Available |
Documentation | |
Well organized Documenations | Poor Documentation |
GitHub Stars | |
59,555 | 9,526 |
Some days ago the Windows team announced the May 2019 Update for Windows 10. In this post we’re going to look at what we, the Python team, have done to make Python easier to install on Windows by helping the community publish to the Microsoft Store and, in collaboration with Windows, adding a default “python.exe” command to help find it. You may have already heard about these on the Python Bytes podcast, at PyCon US, or through Twitter.
I guess one of the most important issues in this topic is building an exception handling architecture in your application. This is interesting for many reasons. And the main reason, I think, is an apparent simplicity, which you don’t always know what to do with. All the basic constructs such as
IEnumerable
, IDisposable
, IObservable
, etc. have this property and use it everywhere. On the one hand, their simplicity tempts to use these constructs in different situations. On the other hand, they are full of traps which you might not get out. It is possible that looking at the amount of information we will cover you’ve got a question: what is so special about exceptional situations?
However, to make conclusions about building the architecture of exception classes we should learn some details about their classification. Because before building a system of types that would be clear for the user of code, a programmer should determine when to choose the type of error and when to catch or skip exceptions. So, let’s classify the exceptional situations (not the types of exceptions) based on various features.
Today, we are happy to announce the release of all Xamarin API Documentation as Open Source! API documentation drives the IntelliSense experience while being one of the best ways to help developers achieve their goals.
Additionally, we have also moved the hosting of the following from their old Xamarin home to docs.microsoft.com:
Ever since we announced Template IntelliSense, you all have given us great suggestions. One very popular suggestion was to have the Template Bar auto-populate candidates based on instantiations in your code. In Visual Studio 2019 version 16.1 Preview 2, we’ve added this functionality via an “Add All Existing Instantiations” option in the Template Bar dropdown menu. The following examples are from the SuperTux codebase.
const decoded = jwt.verify(
token,
publickRSAKey,
{ algorithms: ['HS256' , 'RS256'] } //accepted both algorithms
)
//header
{
alg: 'RS256' => 'HS256'
}
//payload
{
sub: '123',
name: 'Oleh Khomaik',
admin: 'false' => 'true'
}
The game industry is growing, especially among small, independent development companies. If you're looking for a game development company, let's take a glimpse at some top game development companies ranked, basing the list on games, as well as the number of existing players and uniqueness.
A few days ago, we announced the general availability of Visual Studio 2019. But I’ve been using Visual Studio 2019 exclusively since the first internal build – long before the release of Preview 1 in December of 2018. During this time, there has been a lot of little features that have put a smile on my face and made me more productive.
I want to share a few of them with you since they are not all obvious and some require you to change some settings. Let’s dive in.
In the era of ubiquitous AI applications there is an emerging demand of the compiler accelerating computation-intensive machine-learning code for existing hardware. Such code usually does mathematical computation like matrix transformation and manipulation and it is usually in the form of loops. The SIMD extension of OpenMP provides users an effortless way to speed up loops by explicitly leveraging the vector unit of modern processors. We are proud to start offering C/C++ OpenMP SIMD vectorization in Visual Studio 2019.
The OpenMP C/C++ application program interface was originally designed to improve application performance by enabling code to be effectively executed in parallel on multiple processors in the 1990s. Over the years the OpenMP standard has been expanded to support additional concepts such as task-based parallelization, SIMD vectorization, and processor offloading. Since 2005, Visual Studio has supported the OpenMP 2.0 standard which focuses on multithreaded parallelization. As the world is moving into an AI era, we see a growing opportunity to improve code quality by expanding support of the OpenMP standard in Visual Studio. We continue our journey in Visual Studio 2019 by adding support for OpenMP SIMD.
So, first of all — this is not a common battle. It's not about CSS
versus CSS-in-JS
, not atomic CSS
versus BEM
, not LESS
vs SASS
. This battle is about THE ORDER.
This battle is between ORDER and CHAOS. And between ORDER and,… another ORDER. In short — about a better way to sort CSS properties. No more, no less.
In short — there are 3 ways to do it:
In this article series, I will talk about how and why we decided to create our own solution for import of Flash animation to Unity, and about optimization techniques and internal workings of the plug-in. I also have lots of other fascinating stuff to tell about: internals of the SWF format, special features of the Unity editor extension and general matters of animation. You'll find all that inside!