Most influential programmers say that code must be self-documenting. They find comments useful only when working with something uncommon. Our team shares this opinion. Recently we came across a code snippet that perfectly proves it.

C++ *
General-purpose programming language. It has imperative, object-oriented and generic programming features, while also providing facilities for low-level memory manipulation
Example of How New Diagnostics Appear in PVS-Studio
Users sometimes ask how new diagnostics appear in the PVS-Studio static analyzer. We answer that we draw inspiration from a variety of sources: books, coding standards, our own mistakes, our users' emails, and others. Recently we came up with an interesting idea of a new diagnostic. Today we decided to tell the story of how it happened.
Short-lived Music or MuseScore Code Analysis

Having only programming background, it is impossible to develop software in some areas. Take the difficulties of medical software development as an example. The same is with music software, which will be discussed in this article. Here you need an advice of subject matter experts. However, it's more expensive for software development. That is why developers sometimes save on code quality. The example of the MuseScore project check, described in the article, will show the importance of code quality expertise. Hopefully, programming and musical humor will brighten up the technical text.
PVS-Studio, Blender: Series of Notes on Advantages of Regular Static Analysis of Code
In our articles, we regularly repeat an important idea: a static analyzer should be used regularly. This helps detect and cheaply fix many errors at the earliest stage. It looks nice in theory. As we know, actions still speak louder than words. Let's look at some recent bugs in new code of the Blender project.
Free Heroes of Might and Magic II: Open-Source Project that You Want to Be Part of

Recently we found out that the new version of the fheroes2 project was released. In our company there are many fans of Heroes of Might and Magic game series. So, we couldn't pass it up and checked the project by PVS-Studio.
Overview of recent changes in rotor (v0.10… v0.14)
rotor is a non-intrusive event loop friendly C++ actor micro framework with hierarchical supervising, similar to its elder brothers like caf and sobjectizer. There is a bulk of important changes since the last release announcement v0.09
OOX 2.0: Out of order execution made easy

As Intel Threading Building Blocks (TBB) is being refreshed using new C++ standard, deprecating tbb::task interface, the need for high-level tasking interface becomes more obvious. In this article, I’m proposing yet another way of defining what a high-level parallel task programming model can look like in modern C++. I created it in 2014 and it was my last contribution to TBB project as its core developer after 9 wonderful years of working there. However, this proposal has not been used in production yet, so a new discussion might help it to be adopted.
Why PVS-Studio Uses Data Flow Analysis: Based on Gripping Error in Open Asset Import Library
An essential part of any modern static code analyzer is data flow analysis. However, from an outside perspective, the use of data flow analysis and its benefit is unclear. Some people still consider static analysis a tool searching for something in code according to a certain pattern. Thus, we occasionally write blog posts to show how this or that technology, used in the PVS-Studio analyzer, helps to identify another interesting error. Today, we have such an article about the bug found in the Base64, one of the encoding standard implementations of binary data.
Date Processing Attracts Bugs or 77 Defects in Qt 6
The recent Qt 6 release compelled us to recheck the framework with PVS-Studio. In this article, we reviewed various interesting errors we found, for example, those related to processing dates. The errors we discovered prove that developers can greatly benefit from regularly checking their projects with tools like PVS-Studio.
Just for Fun: PVS-Studio Team Came Up With Monitoring Quality of Some Open Source Projects

Static code analysis is a crucial component of all modern projects. Its proper application is even more important. We decided to set up a regular check of some open source projects to see the effect of the analyzer's frequent running. We use the PVS-Studio analyzer to check projects. As for viewing the outcome, the choice fell on SonarQube. As a result, our subscribers will learn about new interesting bugs in the newly written code. We hope you'll have fun.
How to Get Nice Error Reports Using SARIF in GitHub

Let's say you use GitHub, write code, and do other fun stuff. You also use a static analyzer to enhance your work quality and optimize the timing. Once you come up with an idea - why not view the errors that the analyzer gave right in GitHub? Yeah, and also it would be great if it looked nice. So, what should you do? The answer is very simple. SARIF is right for you. This article will cover what SARIF is and how to set it up. Enjoy the reading!
COVID-19 Research and Uninitialized Variable
There is an open project COVID-19 CovidSim Model, written in C++. There is also a PVS-Studio static code analyzer that detects errors very well. One day they met. Embrace the fragility of mathematical modeling algorithms and why you need to make every effort to enhance the code quality.
Espressif IoT Development Framework: 71 Shots in the Foot
One of our readers recommended paying heed to the Espressif IoT Development Framework. He found an error in the project code and asked if the PVS-Studio static analyzer could find it. The analyzer can't detect this specific error so far, but it managed to spot many others. Based on this story and the errors found, we decided to write a classic article about checking an open source project. Enjoy exploring what IoT devices can do to shoot you in the foot.
Android interop with SWIG (a guide). From simple to weird. Part 2 — weird

This part covers the use of typemaps, complex & weird cases, and debugging suggestions. This part requires an understanding of Part 1 - usage of SWIG in simple cases.
This is a practical Android-first guide, with Android Studio project you can play with.
Android interop with SWIG (a guide). From simple to weird. Part 1 — simple

SWIG is a tool for generating cross-language interfaces - it provides interoperability of C++ and other languages (C++ and Java in our case). SWIG just simplifies and automizes cross-language interaction; otherwise, you may end up with thousands of lines of handwritten JNI code - but SWIG covers this for you.
This guide is for newbies (Part 1) and for those who experienced in SWIG (part 2). I'm starting from basic setup and usage and ending with complex & weird cases encountered in development. The latter cases are not so complex, rather usual for modern languages, which SWIG doesn't support yet (as lambdas).
This guide is practical. In opposition to overcomplicated huge-volume SWIG documentation, this guide is showing the cases practically. The bits developed by myself while working on the different projects or taken from StackOverflow. This guide allows you to quick-start an Android Studio project and giving practical examples of using SWIG. The link to the Android Studio project is here.
This guide is Android-first. The goal was to make it simple to onboard for Android developers. There are many articles about SWIG, but they are mainly for desktop Java applications, and it is quite an overhead to just try them on Android to check if the solution for the particular problem is working. While this guide includes an Android Studio project, with which you can play around instantly. Of course, all the information given here applies to any Java application.
Warning! I should warn you, that nowadays cross-platform development offers powerful tools. If you are developing a new application it is much more cost-efficient in practice to use ReactNative, Flutter of Kotlin-Native than the SWIG. While SWIG is more suitable to connect the C++ library or existing C++ application core.
GTK: The First Analyzer Run in Figures

For some people, the introduction of a static analyzer into a project seems like an insurmountable obstacle. It is widely believed that the amount of analysis results issued after the first run is so large that only two options seem reasonable: do not mess with it at all or refocus all people on fixing warnings. In this article, we will try to dispel this myth by implementing and configuring the analyzer on a GTK project.
Did It Have to Take So Long to Find a Bug?

Have you ever wondered which type of project demonstrates higher code quality – open-source or proprietary? Our blog posts may seem to suggest that bugs tend to concentrate in open-source projects. But that's not quite true. Bugs can be found in any project, no matter the manner of storage. As for the code quality, it tends to be higher in those projects where developers care about and work on it. In this small post, you will learn about a bug that took two years to fix, although it could have been done in just five minutes.
Top 10 Bugs Found in C++ Projects in 2020

It's winter outside, the year is coming to an end, which means it's time to review the most notable errors the PVS-Studio analyzer detected in 2020.
The Code Analyzer is wrong. Long live the Analyzer

Combining many actions in a single C++ expression is a bad practice, as such code is hard to understand, maintain, and it is easy to make mistakes in it. For example, one can instill a bug by reconciling different actions when evaluating function arguments. We agree with the classic recommendation that code should be simple and clear. Now let's look at an interesting case where the PVS-Studio analyzer is technically wrong, but from a practical point of view, the code should still be changed.
How static code analysis helps in the GameDev industry

The gaming industry is constantly evolving and is developing faster than a speeding bullet. Along with the growth of the industry, the complexity of development also increases: the code base is getting larger and the number of bugs is growing as well. Therefore, modern game projects need to pay special attention to the code quality. Today we will cover one of the ways to make your code more decent, which is static analysis, as well as how PVS-Studio in practice helps in the game project development of various sizes.