How the Carla car simulator helped us level up the static analysis of Unreal Engine 4 projects
One of the mechanisms of static analysis is method annotations of popular libraries. Annotations provide more information about functions during errors detecting. CARLA is an impressive open-source project in C++ that helped us implement this mechanism to our analyzer. Subsequently, the simulator became a test-target for the improved PVS-Studio static analyzer.









Since 2011 all Intel GPUs (integrated and discrete Intel Graphics products) include Intel Quick Sync Video (QSV) — the dedicated hardware core for video encoding and decoding. Intel QSV is supported by all popular video processing applications across multiple OSes including 






