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Technical Game Design. Configs, balance and content in the example of PC strategy

Level of difficulty Medium
Reading time 13 min
Views 820

One of the common tasks that both beginners and experienced game designers face is describing a large amount of content to pass its parameters to the engine. This is not an easy task, given that it is very difficult to find materials on the technical aspects of game design. Well, let’s figure out how to transfer data to the engine.

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Total votes 2: ↑2 and ↓0 +2
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How the Carla car simulator helped us level up the static analysis of Unreal Engine 4 projects

Reading time 17 min
Views 1.2K

One of the mechanisms of static analysis is method annotations of popular libraries. Annotations provide more information about functions during errors detecting. CARLA is an impressive open-source project in C++ that helped us implement this mechanism to our analyzer. Subsequently, the simulator became a test-target for the improved PVS-Studio static analyzer.


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Total votes 1: ↑1 and ↓0 +1
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Making Grenades in Unreal Engine, Part 2: Attributes, Gameplay Effects, Replication

Reading time 9 min
Views 2K

Link to Part 1.

A SimpleGAS is a set of tutorials for entry-level Unreal Engine enthusiasts who wants to leverage the power of the Gameplay Ability System in their prototypes. While there are great tutorials and GitHub repositories which cover the topic of GAS in more depth, this tutorial is requiring a minimum C++ setup and showcases working examples built entirely using Blueprints. This tutorial is for those who are new to Unreal Engine gameplay/multiplayer development or simply need an easy headstart before diving into more sophisticated GAS-related content.

Today we finish what we started in Part 1 and make replicated grenade projectiles using Gameplay Ability System...

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IncrediBuild: How to Speed up Your Project's Build and Analysis

Reading time 7 min
Views 1.1K

"How much longer are you going to build it?" - a phrase that every developer has uttered at least once in the middle of the night. Yes, a build can be long and there is no escaping it. One does not simply redistribute the whole thing among 100+ cores, instead of some pathetic 8-12 ones. Or is it possible?

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How static code analysis helps in the GameDev industry

Reading time 7 min
Views 1.3K

The gaming industry is constantly evolving and is developing faster than a speeding bullet. Along with the growth of the industry, the complexity of development also increases: the code base is getting larger and the number of bugs is growing as well. Therefore, modern game projects need to pay special attention to the code quality. Today we will cover one of the ways to make your code more decent, which is static analysis, as well as how PVS-Studio in practice helps in the game project development of various sizes.
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Total votes 3: ↑2 and ↓1 +1
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Launching Grenades in Unreal with Gameplay Ability System: Part 1

Reading time 10 min
Views 5.2K

This is the first tutorial in the series dedicated to Gameplay Ability System. The goal for these tutorials is to be easily digestible, 10 minutes-long reads focused on getting a working prototype of a gameplay mechanic on screen as fast as possible. So whatever you new to Unreal Engine or new to Gameplay Ability System, Designer, Animator, or Technical Artist, these tutorials will help you build your projects faster and stop being afraid of using GAS for your projects.

This series requires little to no knowledge of C++. It requires a basic knowledge of Blueprints scripting and general knowledge about unreal asset types and their use for building gameplay. I tried to cover steps in as much detail as possible and provide GIFs and plenty of images to help you on your way to the result, which is just 20-30 minutes away from now.

I wish you good luck and let's go!


The end result we will be able to see very soon.

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Total votes 4: ↑4 and ↓0 +4
Comments 0

PVS-Studio Usage when Checking Unreal Engine Projects on the Windows OS

Reading time 10 min
Views 990

Picture 2

This article focuses on the specifics of checking Unreal Engine projects with the PVS-Studio static analyser on the Windows operating system: how to install the analyser, check a project, where and how to view an error report.
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Total votes 32: ↑29 and ↓3 +26
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