Проблема не в дедлайнах. Проблема в отсутствии границ и так ли это?

Временем управлять нельзя - это не ресурс и почему у меня внутри умирает один инженер? Предлагаю это проверить, получится ли прийти к чему-то общему.

How does he work

Временем управлять нельзя - это не ресурс и почему у меня внутри умирает один инженер? Предлагаю это проверить, получится ли прийти к чему-то общему.

We think of pricing as a simple logic of distance and quality. But after diving into a rare data-driven analysis of the €2 billion Alpine transfer market, I realized the real cost drivers are invisible forces: structural inefficiencies, information asymmetry, and the surprisingly high price of consumer trust.
I've always been fascinated by markets that defy simple logic. Why does a cup of artisanal coffee cost $7? Why is some enterprise software priced per seat, while another is priced per API call? These aren't just arbitrary numbers; they are the surface-level results of deep, often hidden, economic forces. Recently, I stumbled upon a perfect example of such a market in an unexpected place: the private ski transfer industry in the Alps.

I'm stunned by the illogicality of others, and they are stunned by the fact that I'm a robot." This phrase perfectly describes the peculiarities of my interaction with the world around me. I'm like this robot. Or an alien. I can only guess how the other people see me. But now I know for sure that others consider me at least strange. The feeling is mutual. Many actions of people around me seem completely irrational and illogical to me.
For a long time, this baffled me. I didn't understand what was going on, and considered myself a deep introvert, a withdrawn, gloomy dude who did not understand people and their feelings at all. I kept wondering what was wrong with me…

Obsidian is one of the best note-taking apps available today. It provides a powerful, Markdown-based experience with local-first storage. However, there is one problem: the official sync feature costs around $8 per month. What if I told you there’s a way to sync your notes across multiple devices completely free? In this guide, I will walk you through a method using GitHub and Git that allows you to keep your notes in sync without spending a dime.

If you're like me, you’ve probably tried countless apps to organize your thoughts, notes, and ideas. Then, I discovered Obsidian, which completely changed how I work. In this article, I’ll give you an easy-to-follow Obsidian tutorial to help you get started. We’ll talk about how to use Obsidian, its key features, and why it’s one of the best tools for note-taking.

A tester is one of the most stressful roles in IT. You constantly need to be concentrated and report bugs to developers in your team. Lidiya Yegorova, Innotech’s “Scoring conveyor” team QA-Lead shared her practices on how to minimize the stress while testing.

Grind is a process of slowly getting valuable resources (be it experience points or loot) by repetitive and often simple tasks in video games. It has been present from the beginning of gaming but has become more widespread with the popularization of online RPG games because of their leveling systems and competitive elements.
It is highly criticized by gamers around the world for making games boring and work-like, yet many people specifically choose to play grind-heavy games. The reason might be because they find simple repetitive tasks relaxing and distracting from real-life problems, as a form of escapism.
However, there is also a gameplay reason for grinding: getting valuable resources early can make a game easier later. Some popular games like Diablo are even centered around grind. Thus, everyone will have to grind at some point to prevent gameplay from getting too difficult, which quickly becomes an inescapable habit. Later, gamers might apply grinding even to games that do not require it. Interestingly enough, grinding early on can also make the late-game boring because it is going to be too easy if the game was not designed for grinding. For example, in Subnautica, getting a lot of resources early on will make some of the late-game tools useless because all the resources that could have been gained with them have already been gained.
From the example above, we can see that grind does not always improve the gameplay. We can also see that it is not always a necessary process and can be either minimized or avoided entirely: sometimes, the need for it exists only in our mind, forcing us to diminish the fun of actually playing the game. Is it just a question of habit or is there any other reason for us to grind?
Scientists said they were able to return the state of a quantum computer a fraction of a second into the past, according to a university press release. The researchers, who are from the Moscow Institute of Physics and Technology, along with colleagues from the U.S. and Switzerland, also calculated the probability that an electron in empty interstellar space will spontaneously travel back into its recent past. The study came out recently in Scientific Reports.“This is one in a series of papers on the possibility of violating the second law of thermodynamics. That law is closely related to the notion of the arrow of time that posits the one-way direction of time: from the past to the future,” commented the study’s lead author Gordey Lesovik, who heads the Laboratory of the Physics of Quantum Information Technology at MIPT.






When I used to start a conversation about neural networks over a bottle of beer, people were casting glances at me of what seemed to be fear; they grew sad, sometimes with their eyelid twitching. In rare cases, they were even eager to take refuge under the table. Why? These networks are simple and instinctive, actually. Yes, believe me, they are! Just let me prove this is true!
Suppose there are two things I’m aware of about the girl: she looks pretty to my taste or not, and I have lots to talk about with her or I haven’t. True and false will be one and zero respectively. We’ll take similar principle for appearance. The question is: “What girl I’ll fall in love with, and why?”
We also can think it straight and uncompromisingly: “If she looks pretty and there’s plenty to talk about, then I will fall in love. If neither is true, then I quit”.
But what if I like the lady but there’s nothing to talk about with her? Or vice versa?