Getting feedback on the design of a digital product from the other members of the development team, stakeholders and clients is an essential part of a UX designer’s job. Ideally, it provides constructive criticism of the design, helps improve the product and perfect it as much as possible to present the best result of work to the users. But getting feedback doesn’t always happen smoothly – when communication is not established properly or the goals of the process are defined incorrectly, things can go the wrong way. In fact, both asking for feedback and giving it requires following some unwritten rules in order to make this experience useful and comfortable for all parties. In this article we’d like to discuss two things: how to ask for feedback correctly and what to consider if you’re the one who’s giving it.
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The Ideal Economy
8 min
7.3KRecovery Mode
I am not an economist, but in light of current events with cryptocurrencies and the economy in general, I would like to share my thoughts on some kind of ideal economy, around which everything is happening now.
-1
Telegram bot provides time-based currency
2 min
7.9KMany of us spend time in specialized telegram groups. The power over communication here belongs to random people with their own shortcomings. Conflict and abuse occurs regularly. Is there another way to keep order so that scam spam doesn't flourish and no one has total control over group members?
In my case, these thoughts led to the development and testing of a system that can be connected to your Telegram today.
+4
Scaling Culture as the Key to Getting Eyeballs on Your Brand
4 min
847The Web is a blessing and a curse. It’s the greatest publishing platform ever devised, it offers accessibility and allows for the free flow of information. On the other hand, it has made getting actual exposure even harder. Yet, some brands still mistake the former for the latter and continue to pursue traditional marketing strategies.
+4
Building a global legal network for open source
8 min
810In late 2006 I became the first coordinator of the Free Software Foundation Europe’s legal department. It was called, for reasons lost to time, the “Freedom Task Force,” and it constituted myself, Carlo Piana as the General Counsel, and several volunteers with connections to organizations like gpl-violations.org. Our goal was strait forward. We wanted to enhance knowledge and communication across Europe with respect to open source software and to ensure that both commercial and non-commercial actors in the space would get the full benefit from its potential.
One may ask why a legal department was being used for what sounds like a relatively general goal. Such a question can be answered with context from the time period. In 2006 one of the main discussions about sustainability for open source was related to legal matters, particularly concerns or challenges related to patents and copyright matters. Simplifying things somewhat, there were open questions regarding whether patent challenges could make open source expensive or unsustainable for commercial actors, and there were open questions regarding whether parties could or should follow the terms of open source licenses.
On the latter point, and somewhat amusingly when used from the perspective of today, some parties were of the opinion that the terms of open source licenses might not be mandatory. Harold Welte, the team at gpl-violations.org and lawyers like Dr. Till Jeager in Germany are owed a debt for laying this question conclusively to rest not only in their own nation but globally. While it may seem superficially counter-intuitive, their work to ensure clarity a substantial foundation to encourage and sustain commercial investment in the sphere. After all, when it comes to investment, a clear, unambiguous and level playing-field is vital.
One may ask why a legal department was being used for what sounds like a relatively general goal. Such a question can be answered with context from the time period. In 2006 one of the main discussions about sustainability for open source was related to legal matters, particularly concerns or challenges related to patents and copyright matters. Simplifying things somewhat, there were open questions regarding whether patent challenges could make open source expensive or unsustainable for commercial actors, and there were open questions regarding whether parties could or should follow the terms of open source licenses.
On the latter point, and somewhat amusingly when used from the perspective of today, some parties were of the opinion that the terms of open source licenses might not be mandatory. Harold Welte, the team at gpl-violations.org and lawyers like Dr. Till Jeager in Germany are owed a debt for laying this question conclusively to rest not only in their own nation but globally. While it may seem superficially counter-intuitive, their work to ensure clarity a substantial foundation to encourage and sustain commercial investment in the sphere. After all, when it comes to investment, a clear, unambiguous and level playing-field is vital.
+5
7 tips how to deal with remote teams
6 min
1.8KOriginally article was posted here — 7 tips & tricks on how to deal with remote teams
A number of both large corporations and small companies having almost no staff is increasing. This is the impulse of new times that many call “uberization”. The phenomenon was named after Uber — one of the largest public-transportation companies whose drivers all are independent entrepreneurs aka freelancers. Such a structure allows Uber to work all over the planet through operating remote teams of drivers in dozens of cities simultaneously.
A number of both large corporations and small companies having almost no staff is increasing. This is the impulse of new times that many call “uberization”. The phenomenon was named after Uber — one of the largest public-transportation companies whose drivers all are independent entrepreneurs aka freelancers. Such a structure allows Uber to work all over the planet through operating remote teams of drivers in dozens of cities simultaneously.
+10
The History of SXSW: How It All Started
5 min
1.7KSXSW is a festival of culture and technology held every spring in Austin, Texas. It’s a global phenomenon, with hundreds of thousands attending the event every year and millions more following the media coverage. Even if you’ve never heard of it, you’ve certainly felt its influence on our culture.
But it wasn’t always that way.
But it wasn’t always that way.
+8
How Brands Can Break Through the Tech Media Bubble
7 min
1.3KGood luck getting people to read your branded tech story. Now, before you get mad, I’m sure you’ve got something great to share. I’m sure you found an exciting new solution to some sort of problem. All you want is for others to be as excited about it as you are. Sadly, the odds are not in your favour.
+21
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