Brainstorming is a popular working method which is commonly used by UX design teams. It involves a group of designers meeting (whether offline or via video call) and generating as many ideas as possible to find the best solution to a specific problem or come up with creative design ideas. Brainstorming sessions are usually held at the start of a UX project so that designers could use the ideas they think are the best later in the process of product creation. These sessions can vary in duration and form depending on which problems need to be solved, how many people participate and how many ideas need to be generated.
Ease of use
Everybody understands what settings are, more or less. Every computer user is going to stumble upon them, eventually. But the user does not always end up a winner in this encounter. There are 3 major problems to tackle: it's hard to find the right setting, the required setting does not exist, and it's unclear what this or that setting's responsible for.
To understand this, let's first think about the origin of settings. In theory, settings provide a way for the developer to adapt a program to a certain use case. The users are different though, one wants it his way, another demands her own, and even though the differences are miniscule, the decision is left up to the user. As a result, you must know about user tasks and their goals to create the right settings window.
That's the theory so far. What about the practice?
Nowadays, when VR helmets have become part of our reality and Tesla cars fly in space, you can use all the power of browser engines to create truly interactive, cross-platform and stylish presentations, rather than make a set of PPTX pages or, even worse, a PDF document in "illustrative material for explanatory and calculation report" style.