We are the Arcane Gaming development team, developing games since 2021. As of now, we have two major projects: Fanbattle and Suetologia. The time has come for us to take part in the Ludum Dare gaming hackathon for the first time.
Game development *
Game development
How to make a destructible landscape in Godot 4
In my just released game “Protolife: Other Side” I have the destructible landscape. Creatures that we control can make new ways through the walls. Also, some enemies are able to modify the landscape as well.
Let me describe how it may be done on the Godot engine.
React + Three.js. Creating your own 3D shooter. Part 1
Hello, dear users of the IT world!
In the era of active development of web technologies and interactive applications, 3D-graphics is becoming more and more relevant and in demand. But how to create a 3D application without losing the advantages of web development? In this article, we will look at how to combine the power of Three.js with the flexibility of React to create your own game right in the browser.
This article will introduce you to the React Three Fiber library and teach you how to create interactive 3D games.
Technical Game Design. Configs, balance and content in the example of PC strategy
One of the common tasks that both beginners and experienced game designers face is describing a large amount of content to pass its parameters to the engine. This is not an easy task, given that it is very difficult to find materials on the technical aspects of game design. Well, let’s figure out how to transfer data to the engine.
UX testing: why it is important and how to conduct it
UX testing is one of the most important parts of the UX design creation process for any software product. It helps to understand whether users are satisfied with the design and highlights its problematic areas that need to be fixed or improved. UX testing is an important part of the whole testing process - it helps to get beta-testers feedback to determine whether the product is comfortable for users and gives opportunity to improve problems and issues before moving on to the next stage of the development process. It also contributes to reducing the cost of development, as it is much cheaper to fix issues during the development process rather than after the release. Listed down below are 5 simple tips that can help perform UX testing in a proper and effective way.
Game economy design of Premium games through the example of a 4X strategy on PC
How to design an economy for your game? The answer to this question might require a series of lectures or articles. The fundamental difference in the approach is based, first of all, on monetization model: F2P or B2P. The second thing that defines the approach to developing an economy system is game genre. This article reviews the case of designing the game economy for a B2P (premium) game, which doesn’t involve earning on microtransactions.
Authors' contribution
alizar 5499.2Milfgard 3768.0Weilard 2321.0dalerank 2053.0Suvitruf 1875.5haqreu 1851.0HotWaterMusic 1802.8InlyIT 1616.4BasmanovDaniil 1367.2GlukKazan 1211.8