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Development for iOS *

Developing for popular mobile OS

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Implementing UI in iOS: Better, faster, and it scales

Reading time10 min
Views4.3K


A few months ago I came across a very interesting documentary series on Netflix called Abstract, they basically explore the output of professional designers from different sectors like architecture, graphic design, fashion, … in their workplaces.

It was easy to spot some similarities in the work of designers from other fields with that of an iOS developer who implements user interfaces. For example, when a designer is creating something that is big enough to be broken down into smaller parts, using a strategy like ‘Divide and Conquer’ is key to being able to focus on smaller parts that will be assembled at later stages in the process.

Breaking down a whole design into smaller subunits allows us to think about each problem in isolation, removing any dependencies between the components. But the full picture also needs to be present throughout the whole process, otherwise there can be problems when the time comes to fit everything back together.

On the other hand, while watching Abstract I noticed that in the design process for objects like a shoes, banners or buildings the final design remains fixed for the lifetime of the product. The design of a Nike shoe isn’t going to change after it is released and there aren’t going to be any updates once it’s on the shelf in the shop. Sometimes a design remains unchanged even 20 years later, and the product is still sound.
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Total votes 28: ↑27 and ↓1+26
Comments1

Flutter app architecture 101: Vanilla, Scoped Model, BLoC

Reading time8 min
Views9.5K


(originally published on Medium)


Flutter provides a modern react-style framework, rich widget collection and tooling, but there’s nothing similar to Android’s guide to app architecture.


Indeed, there’s no ultimate architecture that would meet all the possible requirements, yet let’s face the fact that most of the mobile apps we are working on have at least some of the following functionality:


  1. Request/upload data from/to the network.
  2. Map, transform, prepare data and present it to the user.
  3. Put/get data to/from the database.

Taking this into account I have created a sample app that is solving exactly the same problem using three different approaches to the architecture.

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Total votes 17: ↑15 and ↓2+13
Comments0

Xcode 10.2, macOS Mojave 10.14.4, iOS 12.1 and other betas

Reading time8 min
Views6.6K


New betas are here and these are some of the most important things that I have learned about them.

Swift 5 for Xcode 10.2 beta


Swift


Firstly, the latest Xcode beta is bundled with the following Swift version:

Apple Swift version 5.0 (swiftlang-1001.0.45.7 clang-1001.0.37.7)
Target: x86_64-apple-darwin18.2.0
ABI version: 0.6

Let’s start with the most exciting news:
Swift apps no longer include dynamically linked libraries for the Swift standard library and Swift SDK overlays in build variants for devices running iOS 12.2, watchOS 5.2, and tvOS 12.2. As a result, Swift apps can be smaller when deployed for testing using TestFlight, or when thinning an app archive for local development distribution.
Application Binary Interface stability is coming! And this is excellent news. I think this is the one of the most significant issues at the moment with Swift. Not because of side-effects but because of Swift’s failure to deliver on previous promises. Anyway, I even know people who rewrite their Apple Watch extensions to Objective C to reduce the size of binary (something like 15MB vs ~1MB in Objective C). If you want to know more about the state of ABI, follow the links: Swift — ABI Dashboard and Swift ABI Stability Manifesto.
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Total votes 35: ↑34 and ↓1+33
Comments0

“I can tell you about the pain every iOS developer has in the ass” — 10 questions to a developer, episode 2

Reading time7 min
Views3.5K


Seems like everyone enjoyed the pilot episode, and we’re still sure that people “behind the scenes” can be as exciting as IT celebrities we all know and love. And maybe even more, because they talk about real problems and real solutions. This week we asked 10 questions to a person behind the development of Yandex.Maps for iOS.
Total votes 28: ↑26 and ↓2+24
Comments0

My experience of advertising and development of Android and iOS application

Reading time4 min
Views4K


Let me share an interesting experience in promotion of a mobile game.

1. Introduction


I am going to describe all the benefits and of course show the final results. The example will be the mobile game Quick Brain which is available for Android и iOS. Quick Brain Android was released the first that's why its possibilities differ considerably from iOS version.

I have been always kept by the thoughts that everyone's talking about high returns in contrast with Android. I just couldn't resist such attractive prospects and started more active refinement of iOS version in order to feel less embarrassed about it.

After Google play iOS has become an absolutely new field for the games for me. During my comparative experiment I've found out that iOS version can bring comparable earnings to Android with daily audience 3 to 10 times less depending on the country.
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Total votes 24: ↑23 and ↓1+22
Comments2

Gotta Go Fast: Building for Speed in iOS. Part 1

Reading time7 min
Views2.6K


There are a lot of tips and tricks that allow iOS developers to know how to make performance optimizations to get animations in applications run smoothly. After reading the article you will realize what 16.67 milliseconds for iOS developer means, and which tools are better to use to track down the code.

The article is based on the keynote talk delivered by Luke Parham, currently an iOS engineer at Apple and an author of tutorials for iOS development on RayWenderlich.com, at the International Mobile Developers Conference MBLT DEV 2017.
Total votes 26: ↑26 and ↓0+26
Comments1

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