When developing the PVS-Studio static analyzer, we try to develop it in various directions. Thus, our team is working on plugins for the IDE (Visual Studio, Rider), improving integration with CI, and so on. Increasing the efficiency of project analysis under Unity is also one of our priority goals. We believe that static analysis will allow programmers using this game engine to improve the quality of their source code and simplify work on any projects. Therefore, we would like to increase the popularity of PVS-Studio among companies that develop under Unity. One of the first steps in implementing this idea was to write annotations for the methods defined in the engine. This allows a developer to control the correctness of the code related to calls of annotated methods.