There is an open project COVID-19 CovidSim Model, written in C++. There is also a PVS-Studio static code analyzer that detects errors very well. One day they met. Embrace the fragility of mathematical modeling algorithms and why you need to make every effort to enhance the code quality.

C++ *
General-purpose programming language. It has imperative, object-oriented and generic programming features, while also providing facilities for low-level memory manipulation
Top 10 Bugs Found in C++ Projects in 2020

It's winter outside, the year is coming to an end, which means it's time to review the most notable errors the PVS-Studio analyzer detected in 2020.
Static code analysis of the PMDK library collection by Intel and errors that are not actual errors

We were asked to check a collection of open source PMDK libraries for developing and debugging applications with NVRAM support by PVS-Studio. Well, why not? Moreover, this is a small project in C and C++ with a total code base size of about 170 KLOC without comments. Which means, the results review won't take much energy and time. Let's go.
The Code of the Command & Conquer Game: Bugs From the 90's. Volume one

The American company Electronic Arts Inc (EA) has made the source code of the games Command & Conquer: Tibetan Dawn and Command & Conquer: Red Alert publicly available. This code should help the game community to develop mods and maps, create custom units, and customize the gameplay logic. We all now have a unique opportunity to plunge into the history of development, which is very different from the modern one. Back then, there was no StackOverflow site, convenient code editors, or powerful compilers. Moreover, at that time, there were no static analyzers, and the first thing the community will face is hundreds of errors in the code. This is what the PVS-Studio team will help you with by pointing out the erroneous places.
Checking the GCC 10 Compiler with PVS-Studio

The GCC compiler is written with copious use of macros. Another check of the GCC code using PVS-Studio once again confirms the opinion of our team that macros are evil in the flesh. Not only does the static analyzer struggle with reviewing such code, but also a developer. GCC developers are certainly used to the project and are well versed in it. Nonetheless, it is very difficult to understand something on the third hand. Actually, due to macros, it was not possible to fully perform code checking. However, the PVS-Studio analyzer, as always, showed that it can find errors even in compilers.
Checking the Code of Zephyr Operating System

Some time ago we announced PVS-Studio's new feature that enabled it to integrate into PlatformIO. Naturally, our team kept in touch with the PlatformIO team while working on that feature, and they suggested that we check the real-time operating system Zephyr to see if we could find any interesting bugs in its code. We thought it was a good idea, and so here's this article about the check results.
The Little Scrollbar That Could Not

The new Windows Terminal version has been recently released. Everything would be fine, but performance of its scrollbar leaves a great deal to be desired. Time has come to poke it and have some mumbo jumbo dances with it.
Analyze your builds programmatically with the C++ Build Insights SDK

Zero, one, two, Freddy's coming for you

This post continues the series of articles, which can well be called «horrors for developers». This time it will also touch upon a typical pattern of typos related to the usage of numbers 0, 1, 2. The language you're writing in doesn't really matter: it can be C, C++, C#, or Java. If you're using constants 0, 1, 2 or variables' names contain these numbers, most likely, Freddie will come to visit you at night. Go on, read and don't say we didn't warn you.
C++ Inliner Improvements: The Zipliner

Exploring a possible implementation of non-blocking IO by writing a server on pure syscalls
How do people usually write a server if they don't really care about performance? A program starts, then starts accepting incoming connections from clients and starts a new thread for each client, which is engaged in servicing this client. If you use framework, like Spring or Flask or Poco there, then it does something like this inside itself - the only difference is the threads can be reused, that is, taken from a certain pool. It's all quite convenient, but not too effective (and Spring is bad). Most likely, your threads serving clients do not live long and most of the time they are waiting either to receive data from the client or to send it to the client - that is, they are waiting for some system calls to return. Creating an OS thread is quite an expensive operation, as is context switching between OS threads. If you want to be able to serve a lot of customers efficiently, you need to come up with something else. For example, callbacks, but they are pretty inconvenient (though there are different opinions on this).
Another option is to use non-blocking I/O in combination with some kind of implementation of user-space threads (fibers). In this article I will show you how to write all this with your own hands.
Let's start in GameDev

I just started to learn Game Development, and decided to run write my personal blog about it. So there you can find information(resources, blogs, courses, books) that i've gathered and my personal problems with learning)
The most interesting blogs and websites for C++ developers
Readers surely have favorite websites and blogs about C++. Hopefully, today your collection will grow.
Even small projects have bugs, or how PVS-Studio checked Blend2D
We often check large projects because it's easier to find bugs there. What if we try PVS-Studio on a small project? In this article we analyze Blend2D — a library for vector 2D graphics. Let's look at what we found.
Introduction
It's no secret that large projects have fascinating errors. It's not just "the larger the codebase is – the more errors we can find". It's also a known fact that the density of errors grows along with the codebase. That's why we love checking large projects — to treat you with a variety of "yummy" and tricky errors and typos. Besides, it's always interesting to search through a huge project with lots of dependencies, legacy code, and other stuff.
Today I'm moving away from this tradition. I decided to take a small project and see what PVS-Studio can find there. I chose Blend2D — branch master, commit c484790.
How the Carla car simulator helped us level up the static analysis of Unreal Engine 4 projects
One of the mechanisms of static analysis is method annotations of popular libraries. Annotations provide more information about functions during errors detecting. CARLA is an impressive open-source project in C++ that helped us implement this mechanism to our analyzer. Subsequently, the simulator became a test-target for the improved PVS-Studio static analyzer.
C++ tools evolution: static code analyzers
Modern applications have lots of code. And the C++ language doesn't get easier. Nowadays, code reviews are not enough to fully analyze program code. Here's where static code analysis comes in.
Detecting errors in the LLVM release 13.0.0
Commercial static analyzers perform deeper and fuller code analysis compared to compilers. Let's see what PVS-Studio found in the source code of the LLVM 13.0.0 project.
PVS-Studio for JetBrains CLion: ad astra per aspera

The PVS-Studio analyzer already has plugins for such IDEs from JetBrains as Rider, IntelliJ IDEA and Android Studio. Somehow we missed another IDE - CLion. The time has come to make amends! But why would you need PVS-Studio if CLion already has the code analyzer? What problems appeared during development? Keep reading to find answers to these questions.
One Day in the Life of PVS-Studio Developer, or How I Debugged Diagnostic That Surpassed Three Programmers

Static analyzers' primary aim is to search for errors missed by developers. Recently, the PVS-Studio team again found an interesting example proving the power of static analysis.
Authors' contribution
Andrey2008 7242.0dalerank 2502.0tangro 2409.0SvyatoslavMC 2388.0antoshkka 2353.4haqreu 1366.0olegchir 968.2khizmax 945.4eao197 909.0Kelbon 781.0