Surprisingly, there are strict mathematical methods that literally allow to hear visual geometric forms and, conversely, to see the beauty of musical harmonies...
Multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines
Most of the processes that people use in their work lives can be represented as some object that goes through some flow. Each flow contains many stages, in each one of them the object can be manipulated by certain group of users.
In this article I want to suggest an approaches to effectively handle such flow based systems.
I just started to learn Game Development, and decided to run write my personal blog about it. So there you can find information(resources, blogs, courses, books) that i've gathered and my personal problems with learning)
Nfun is an embedded language and expression executor that supports primitive types, arrays, structures and lambda expressions.
Most likely, you have already met tasks that require such a tool, and in this article I want to show examples of its application, its capabilities and why it may be useful to you.
Hello everyone, my name is Denis, I am Software Developer Engineer in Test (SDET) at Bimeister. I am in charge of test software development - frameworks, automated tests, CI Pipelines configuration, and much more.
In this article, I will tell you how we defeated the Stale Element Reference Exception while developing our framework using Selenium WebDriver and C#.
In this post, I describe how to use MemoryCache and track lifetime of entities in .NET applications.
The title of the article is a question I was asked in an interview for a Middle position. In this article, we will look at Unity coroutines, what they are, and at the same time we will capture the topic of Enumerator \ Enumerable in C # and a little secret of foreach. The article should be very useful for beginners.
You decided to make an app that works with SVG. Encouraged by the enthusiasm, you collected libraries and successfully made the application. But suddenly you find that the app is sending strange network requests. And data is leaking from the host-machine. How so?
This is the translation of my article about ECS. Original (in Russian).
ECS (Entity Component System) is an architectural pattern used in game development.
In this article, I am going to describe some of the general principles of ECS frameworks' inner workings and some of the problems I have faced during the development of my own.
When I first started learning about ECS everything seemed wonderful, but only in theory. I needed some real practice to make sure that all that they were saying about ECS was true.
I’ve tried different frameworks with different engines and programming languages. Mostly it was the gorgeous EnTT framework that I used with the Godot engine and LeoECS with Unity. I haven’t tried Unity’s native ECS from DOTS because it was rather unpolished at the time I was starting.
After a while, I got enough practical experience with ECS but it was still unclear to me how all this magic works under the hood. There are a few good blogs about ECS development (https://skypjack.github.io/ from the author of EnTT and https://ajmmertens.medium.com/ from the author of Flecs) but none of them gave me enough understanding about how they are implemented. So eventually, following Bender’s example, I decided that I’m gonna make my own ECS =)
How can simple XML files processing turn into a security weakness? How can a blog deployed on your machine cause a data leak? Today we'll find answers to these questions, learn what XXE is and how it looks like.
The PVS-Studio analyzer often checks code of libraries, frameworks, and engines for game development. Today we check another project — MonoGame, a low-level gamedev framework written in C#.
Welcome all fans of clean code! Today we analyze the PascalABC.NET project. In 2017, we already found errors in this project. We used two static analysis tools (more precisely, plugins for SonarQube): SonarC# and PVS-Studio. Today, we analyze this project with the latest version of the PVS-Studio analyzer for C#. Let's see what errors we can find today, especially when our analyzer has become more advanced and got new features: it can find more exquisite errors and potential vulnerabilities.
Let's take a look at the list of information sources that can be useful for the C# / .NET developers. Our list includes blogs, repositories with source code, standards and accounts of developers who covers the deep aspects of the C# and .NET.
In 2021 we published several articles and showed you errors found in open-source projects. The year 2021 ends, which means it's time to present you the traditional top 10 of the most interesting bugs. Enjoy!
The .NET 6 turned out to be much-awaited and major release. If you write for .NET, you could hardly miss such an event. We also couldn't pass by the new version of this platform. We decided to check what interesting things we can find in the sources of .NET libraries.
Six years ago, we first checked Umbraco with the PVS-Studio static analyzer for C#. Today, we decided to go where it all started and analyze the Umbraco CMS source code.
Structured logging is gaining more and more popularity in the developers' community. In this article I'd like to demonstrate how we can use structured logging with the Microsoft.Extensions.Logging package and show the idea how we can extend it using the new features of C# 10.
Today, we discuss C# code quality and a variety of errors by the example of CMS DotNetNuke. We're going to dig into its source code. You're going to need a cup of coffee...
The .NET Foundation is an independent organization, created by Microsoft, to support open-source projects around the DotNet platform. Currently, the organization gathered many libraries under its wing. We have already tested some of these libraries with the help of PVS-Studio. The next project to check with the analyzer - LINQ to DB.