• The hard-to-catch bug in LittleBigPlanet

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    Author of the original post in Russian: HotWaterMusic

    The history of the world's gamedev knows quite a few curious bugs that had to be tackled by developers. In fact, judging from the story that Media Molecule's CTO Alex Evans shared on his Twitter page this past weekend, many legends are still waiting to be heard. Evans is famous for his part in a demoscene performance of late 1990s and his work on the LittleBigPlanet game series and on Rag Doll Kung Fu.

    The case I am referring to in this article took place ten years ago, in 2008. While working on the first part of LittleBigPlanet — an original puzzle platform video game that was to be released exclusively for PlayStation 3 — the company's developers came across a really hard-to-catch bug.

    Normally, for a game to get the green light to be released for consoles, it needs to pass a certification process, i.e. meet a set of requirements predefined by the platform owner. The certification may also include more specific requirements, such as the game running smoothly without crashing for 24 hours.

    The development of LittleBigPlanet was at its last stage, with just two weeks to final deployment and distribution. Suddenly a tester from the company's QA in Japan reported that the game was consistently crashing when left overnight. Now the release was evidently out of question unless the bug was fixed.
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