• Implementing UI in iOS: Better, faster, and it scales



      A few months ago I came across a very interesting documentary series on Netflix called Abstract, they basically explore the output of professional designers from different sectors like architecture, graphic design, fashion, … in their workplaces.

      It was easy to spot some similarities in the work of designers from other fields with that of an iOS developer who implements user interfaces. For example, when a designer is creating something that is big enough to be broken down into smaller parts, using a strategy like ‘Divide and Conquer’ is key to being able to focus on smaller parts that will be assembled at later stages in the process.

      Breaking down a whole design into smaller subunits allows us to think about each problem in isolation, removing any dependencies between the components. But the full picture also needs to be present throughout the whole process, otherwise there can be problems when the time comes to fit everything back together.

      On the other hand, while watching Abstract I noticed that in the design process for objects like a shoes, banners or buildings the final design remains fixed for the lifetime of the product. The design of a Nike shoe isn’t going to change after it is released and there aren’t going to be any updates once it’s on the shelf in the shop. Sometimes a design remains unchanged even 20 years later, and the product is still sound.
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    • Server-provided animations in iOS apps



        Hi everyone! About six months ago we launched one of Badoo’s most exciting features: Live Streaming. One of its main functionalities is that viewers can send gifts to their favourite streamers to express their appreciation. We wanted to make the gifts as fancy and as engaging as possible, so it was decided to make some of them really lively, and by this I mean animated. And to engage people even more, we, the Badoo team, planned to update those gifts and animations every few weeks.

        As an iOS engineer, you might have already guessed the challenge we faced here: the need to add new animations and remove the old ones was going to require a fair amount of work from the client side. We’d need both the Android and the iOS development teams for every release — which, when combined with the amount of time App Store reviews and approval often take, would mean it might be days before each update could go live. But we solved the problem, and I’m going to explain to you how.

        Solution overview


        By this stage, we already knew how to export Adobe After Effects (AAE) animations into the format readable by our iOS app using the Lottie library. This time though, we went a bit further: we decided to create a kind of animation storage service, available via the internet. In other words, we would store all the actual animations on the server and deliver them to the client apps on demand:
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      • Flutter app architecture 101: Vanilla, Scoped Model, BLoC


          (originally published on Medium)


          Flutter provides a modern react-style framework, rich widget collection and tooling, but there’s nothing similar to Android’s guide to app architecture.


          Indeed, there’s no ultimate architecture that would meet all the possible requirements, yet let’s face the fact that most of the mobile apps we are working on have at least some of the following functionality:


          1. Request/upload data from/to the network.
          2. Map, transform, prepare data and present it to the user.
          3. Put/get data to/from the database.

          Taking this into account I have created a sample app that is solving exactly the same problem using three different approaches to the architecture.

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        • Introducing the .NET Community Standup Series

            We love our .NET community that is filled with amazing developers writing fantastic blogs, libraries, presentations, and pull requests every week. We are always looking for ways to highlight this amazing work, and for over 4 years the ASP.NET team here at Microsoft has been hosting their ASP.NET Community Standups live on YouTube and now Twitch.

            During the stream, they show off the latest and greatest community contributions along with all of the great open source work that the teams have been doing. As the .NET community expands so should the community standups, which is why we are pleased to introduce the expansion of their community standups that we officially call the “.NET Community Standup” series. These community standups span multiple teams and products in the world of .NET and show off the amazing work the community is doing.


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          • Gotta Go Fast: Building for Speed in iOS. Part 1



              There are a lot of tips and tricks that allow iOS developers to know how to make performance optimizations to get animations in applications run smoothly. After reading the article you will realize what 16.67 milliseconds for iOS developer means, and which tools are better to use to track down the code.

              The article is based on the keynote talk delivered by Luke Parham, currently an iOS engineer at Apple and an author of tutorials for iOS development on RayWenderlich.com, at the International Mobile Developers Conference MBLT DEV 2017.
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