Let's forget everything about scalar and vector products. There's a much better way

Everyone who has taken a linear algebra or physics course at university remembers this strange dualism. We were taught that vectors have TWO types of products. The first, scalar, takes two vectors and outputs a number. Geometrically, it's about projections and angles. The second, vector, also takes two vectors and... suddenly spits out a third vector, perpendicular to the first two. And this trick only works in 3D and 7D.
It always seemed like some kind of mathematical 'crutch'.
Why is it so complicated? Why two different products for different tasks? Why does one depend on the cosine and the other on the sine?
What if I told you that they really are 'crutches'? That there is a single, universal, and elegant geometric product, which includes both of these cases (and much more), and which is based on a single, crystal-clear idea. An idea that changes the way we look at the very essence of mathematics.
This article is an invitation to the world of Geometric Algebra. We are going to reinvent multiplication.














