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Automatize it, or Docker container delivery for WebRTC

Flashphoner corporate blog Website development *Working with video *DevOps *Video conferencing

The vast majority of IT specialists in various fields strive to perform manually as few actions as possible. I won't be afraid of the loud words: what can be automatized, must be automatized!

Let's imagine a situation: you need to deploy a lot of servers of the same type and do it quickly. Quickly deploy, quickly undeploy. For example, to deploy test rigs for developers. When development is carried out in parallel, you may need to separate the developers, so they don't impede each other and possible errors of one of them don't block the work of the others.

There may be several ways to solve this problem:

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Total votes 1: ↑1 and ↓0 +1
Views 1.6K
Comments 5

12 Tech Trends Every Java Developer Must Learn To Win The Game In 2021

Java *Development of mobile applications *Game development *Game design *Software

The previous year has been very distressing for businesses and employees. Though, software development didn’t get so much affected and is still thriving. While tech expansion is continuing, Java development is also going under significant transformation.

The arrival of new concepts and technologies has imposed a question mark on the potential of Java developers. From wearable applications to AI solutions, Java usage is a matter of concern for peers.

Moreover, it is high time that developers enhance their skills as to the changing demands of the industry. If you are a Java developer, surely you too would be wondering what I am talking about what things you should learn.

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Rating 0
Views 3.2K
Comments 3

Making Grenades in Unreal Engine, Part 2: Attributes, Gameplay Effects, Replication

C++ *Game development *Unreal Engine *Game design *
Tutorial

Link to Part 1.

A SimpleGAS is a set of tutorials for entry-level Unreal Engine enthusiasts who wants to leverage the power of the Gameplay Ability System in their prototypes. While there are great tutorials and GitHub repositories which cover the topic of GAS in more depth, this tutorial is requiring a minimum C++ setup and showcases working examples built entirely using Blueprints. This tutorial is for those who are new to Unreal Engine gameplay/multiplayer development or simply need an easy headstart before diving into more sophisticated GAS-related content.

Today we finish what we started in Part 1 and make replicated grenade projectiles using Gameplay Ability System...

Read Tutorial
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Views 880
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Go Rant: Highly Opionated View About Reaches and Gotchas of Goland

Abnormal programming *Programming *Go *Design

In this series, I would like to discuss some reaches of Go programming language. There is no shortage of Go-Language-Of-Cloud style articles in which you can explore the great benefits that Go indeed provides. However, there are lees to every wine, and Go does not go without blemish. In this highly opinionated series, we cover some controversies and, dare I say, pitfalls of the original Go design.


We start tough and begin with the essence of Go — it's inbuild data types. In this article, we put slice to the test. Let's move a step further from the Go Tour and use slice more extensively. For example, there is no separate data type as stack in Go, because slice type is intended to cover all its usage scenarios.


Let's briefly recap the usage of the stack. We can create a stack in two seconds using a couple of paper stickers. You write "buy milk" on the first sticker and put at the desk, and then "make the dishes" on the second and pile it on the first sticker. Now, you have a stack: the dishes sticker came last but will be served first, as it is on the top of the stack. Thus, there is an alternative name for stack — LIFO, Last-In-First-Out. To compare, there is the "opposite" data structure queue or FILO — first in, first out. In programming, stacks are everywhere, either in the explicit form or in the implicit as stack trace of the execution of a recursive function.


Ok, let's put slice into use and implement stack.

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Views 839
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Show me your settings and I will tell you who you are

Interfaces *Usability *
Translation
Today we will discuss the silver bullet of software development: the program settings.

Everybody understands what settings are, more or less. Every computer user is going to stumble upon them, eventually. But the user does not always end up a winner in this encounter. There are 3 major problems to tackle: it's hard to find the right setting, the required setting does not exist, and it's unclear what this or that setting's responsible for.

To understand this, let's first think about the origin of settings. In theory, settings provide a way for the developer to adapt a program to a certain use case. The users are different though, one wants it his way, another demands her own, and even though the differences are miniscule, the decision is left up to the user. As a result, you must know about user tasks and their goals to create the right settings window.

That's the theory so far. What about the practice?
Continuing is optional
Total votes 5: ↑5 and ↓0 +5
Views 898
Comments 0

A bit about our currently nameless game company, and what we’re working on at the moment

Game development *Unity3D *Game testing *Game design *Logic games

Hey everyone! I represent a game studio without a name, and the project we’re working on goes by the technical name of "CGDrone". I started writing this article earlier today, having tortured myself for ages with sketches, colours, algorithms and correcting bugs in rotations based on quaternions (the last one just about finished me off). You can probably understand I needed a break.

I’ve often come across stories people have posted online about how they made their game, the difficulties they faced, and the result they achieved at the end. Likewise, our team has its own story, and I’d like to share a bit about it.

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Total votes 2: ↑2 and ↓0 +2
Views 832
Comments 0

Revealed: 7 Top Web Development Companies & Trends for 2021

Web design *Website development *Web services testing *Web analytics *Web services monetization *
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As we enter a new decade, the IT industry has also encountered many loopholes that we must work on. Seeing this, hundreds of motivated young minds have decided to become entrepreneurs. But is it so easy to succeed in a world where competition is already so high?

Bluntly, the answer is NO. It is not easy to be successful, and the reason for these startups' failure is the lack of digital presence or inadequate technical support. Another major reason that has been seen is the wrong choice of the web development company.

Hiring dedicated web developers may seem like an easy task at first, but it is not. It is one of the most challenging tasks. And to prevent you from falling into the pits of failure, I have created a list of the 7 best web development companies in India and abroad.
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Views 6.3K
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Flutter 1.22 Launched: Will it be a Gain or Pain for Businesses?

Development of mobile applications *Mobile applications design *Flutter *
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Flutter with extensive support from iOS 14 and Android 11 released its newest version 1.22 in October last year. The release is primarily meant to focus on the fact that Android 11 and iOS 14 works great with Flutter.

Businesses are still in a dilemma to choose the best cross-platform framework between Flutter and React Native. But with the release of Flutter 1.22, they have realized that Flutter must be the top pick for them as well as the developers because it supports the new mobile OS versions.

The new version comes packed with iOS 14, Android 11, new i18, and l10n support. While these were the OS supports, there is much more it has to offer which includes Google Maps, WebView Plugins, a new app size tool, etc.

While the race to choose the best framework will continue to exist, here we will see how the Flutter 1.22 launch will be a boon for the businesses out there?
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Views 1.3K
Comments 2

React Native: The First Choice of Mobile App Developers and Businesses

Development for iOS *Development of mobile applications *Development for Android *Mobile applications design *
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Let’s discuss why mobile app developers select React Native for application development over other cross-platform frameworks.

While few users continue to work with the Native development approach, those who want to succeed in their business have started exploring new opportunities. One such occasion in this technically advanced world is to turn toward cross-platform frameworks.

Out of 2.8 million apps available on the Google play store and 2.2 million apps in Apple App Store, there is a growing need for cross-platform applications. The significant advantage of a cross-platform mobile application is that it helps businesses save development costs. This is where React Native comes into action.

In the middle of this, if you are a businessman and thinking of hiring mobile app developers and there is a continuously running debate in your mind “React Native vs Native” then this post is for you.
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Total votes 1: ↑1 and ↓0 +1
Views 1.5K
Comments 6

Launching Grenades in Unreal with Gameplay Ability System: Part 1

Game development *Unreal Engine *Prototyping *
Sandbox

This is the first tutorial in the series dedicated to Gameplay Ability System. The goal for these tutorials is to be easily digestible, 10 minutes-long reads focused on getting a working prototype of a gameplay mechanic on screen as fast as possible. So whatever you new to Unreal Engine or new to Gameplay Ability System, Designer, Animator, or Technical Artist, these tutorials will help you build your projects faster and stop being afraid of using GAS for your projects.


This series requires little to no knowledge of C++. It requires a basic knowledge of Blueprints scripting and general knowledge about unreal asset types and their use for building gameplay. I tried to cover steps in as much detail as possible and provide GIFs and plenty of images to help you on your way to the result, which is just 20-30 minutes away from now.


I wish you good luck and let's go!


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The end result we will be able to see very soon.

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Total votes 4: ↑4 and ↓0 +4
Views 3.6K
Comments 0

How to Develop Dating Mobile App like Tinder?

Development of mobile applications *Development for Android *Mobile applications design *

During the COVID 19 pandemic, majorly single people are getting bored the most by sitting at home and just doing work from home; that's why they are searching for the alternatives to be busy and entertained.

This is the main reason why dating apps like tinder usage is increasing day by day. 

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Total votes 1: ↑0 and ↓1 -1
Views 1.2K
Comments 7

7 Best Practices Every Budding React.JS Developer Must Follow to Excel

Web design *JavaScript *Programming *ReactJS *
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With the advancement in web technology, the entire globe is sliding towards the online tech sphere. The globe around us is going tech-centric day by day and thus the demand for front-end designers and developers also.

Whatever, be the purpose, people just google things and get their desired result. This is all because of the increase in the evolution of web and mobile app development. While we all know that to be a Web developer, you need to have basic skills of HTML, CSS, and JavaScript, but, with time React.js emerged into the technology stack of the web development field and outdated JavaScript.

A Report by JS reflects that 64.8% of the web developers prefer to use the React.JS framework and would love to use it again and again in the future. It has even beaten other categories of frameworks that are Vue.js with 28.8% votes and Angular with 23.9% votes. This is the reason why the demand for React.JS development companies is at an all-time high.

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With React, it becomes painless to build an interactive user interface. It efficiently updates and renders the right components when changes are made.

Before you use React.js as web technology, let’s have a look at the practices that every React.js developer should follow to write better react codes for their application.
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Total votes 1: ↑1 and ↓0 +1
Views 4.5K
Comments 3

Fatal Fight: How we've got 5 million organic installs?

Growth Hacking *Product Management *Game design *
Fatal Fight Android game

The story of Fatal Fight started in 2015. The time when going global and having 5 million downloads on Google Play Store seemed to be a dream of every game developer.

In this article, I will talk about the way we converted the dream into our actual reality. To make it super understandable, find a guide below where I will cover all the stages of development of Fatal Fight and even more.


Research


The idea of Fatal Fight hasn't just come from nowhere. Before understanding what game to develop, we needed to research what are the current gaps in the mobile games market. And, to come to this point, we took several steps.

First, we analyzed what are the most searchable mobile games in the Google Play Store. It turned out, the top 3 mobile games that users were looking for were the following:

  • Puzzle Games
  • Car Games
  • Fighting Games

Here we narrowed down our research. We were playing most downloaded games from each category to figure out if those games meet users’ needs while trying to answer what kind of challenges they have with those games.

As a result, Puzzle and Car Games had a wide range of mobile games with pretty nice UI/UX design and other characteristics. However, during the testing of the fighting games, the picture was quite different.

We were surprised by the fact that we could not find any proper games with satisfactory features. And I believe, not only we but also the dozens of users who were craving for favorable experience while playing a fighting game.

While asking ourselves the question “Why?” we found out that the main reason was the gameplay. The interaction between users and the games was complex. It was not comfortable to manage punching, kicking, jumping and other possible moves separately or even all at once on a smartphone.
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Total votes 3: ↑3 and ↓0 +3
Views 1.1K
Comments 2

How Is Flutter Helping Businesses In Getting Feature-Packed App At Affordable Prices

Development of mobile applications *Development for e-commerce *Mobile applications design *Mobile applications monetization *Flutter *
Tutorial
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With 2.7 million apps available in Google Play Store and 1.84 Million apps in Apple’s app store, it is clear that mobile app development has become an urgent need of the hour for businesses of all domains.

Did you know!



According to developer stats, it is predicted that there will be 7 billion million users by 2021 all across the globe.

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Total votes 4: ↑3 and ↓1 +2
Views 554
Comments 0

Plugins in Figma. From idea to 1000 installs

TypeScript *Design
About a year ago, Figma added the ability to develop and publish your own plugins. Those who would like to please themselves and everyone around them with additional features or just to have the experience of lifetime with Figma have longed for this feature to appear. 

Inside the plugin, you can do whatever is available to the developer on the web. There are practically no restrictions on the possibilities, except for those related to the system. Fortunately, they are all detailed in the documentation. Many detailed articles have already been written on the topic of technical implementation of plugins, for example, here or here. As product designers, Lev Bruk and I wanted to go through all the stages of plugin release, from the idea and coding to promoting and working with feedback from real users. That’s exactly what we’re going to cover in the article.

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Total votes 3: ↑3 and ↓0 +3
Views 1.6K
Comments 1

Don't spoil Desktop Software Engineers with your Mobile First solutions, think about it

Development for Windows *Design Desktop PC's
Sandbox

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English translation of Philip Ranzim's post at his blog page here. (With author's permission)


Once upon a time, my girlfriend started using Instagram. She asked me to sign up for it and subscribe to it. I tried — I couldn't do it because you couldn't register at Instagram from a desktop computer. I then thought — how weird people are. Well, what kind of fool would make a software product that can't be used with a normal computer? They won't succeed, and this Instagram will be a marginal service for a bunch of strange women, who for some reason don't like desktops.


It has only been a few years, the market has put everything in place — and the biggest fool was me. And the geniuses at Instagram predicted how and where everything would develop. Today, most of the user applications are made primarily for mobile platforms. At best, they include a universal web client, which is still optimized for mobile phones. Because users love iPhones, not computers. Business people sat down, counted, and made a decision — let's make more money, let's have mobile First everywhere.

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Total votes 3: ↑3 and ↓0 +3
Views 1.5K
Comments 4

Beyond the “contact tracing” app

Development of mobile applications *Mobile applications design *
As a mathematician, it amazes me how much computing power fits on our mobile phones today. Like other «Gen Z» digital natives, I grew up watching people dream up and build technologies that have transformed our social lives, work lives and everything in between.

Yet in a time when humanity desperately needs innovation more than ever, the application of mobile technologies in the fight against COVID-19 has been weak and fragmented. We have technology literally at our fingertips that could be utilized to help us through this pandemic, but governments around the world have barely managed to develop even a contact tracing app.

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Views 398
Comments 0

How to cook reactive programming. Part 1: Unidirectional architectures introduction

Development for iOS *Functional Programming *Xcode *Swift *Mobile applications design *

Recently I wrote an article What is Reactive Programming? iOS Edition where in a simple way I described how to build your own Reactive Framework, and helped you to understand that no-one should be scared by the reactive approach. The previous article could now be named How to cook reactive programming. Part 0., since this is a continuation. I would recommend reading the previous article if you are not familiar with the reactive programming concepts.

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Total votes 3: ↑3 and ↓0 +3
Views 1.4K
Comments 0