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Text-based CAPTCHA in 2022

Reading time7 min
Views4.7K

The first text-based CAPTCHA ( we’ll call it just CAPTCHA for the sake of brevity ) was used in 1997 by AltaVista search engine. It prevented bots from adding Uniform Resource Locator (URLs) to their web search engine.

Back then it was a decent defense measure. However the progress can't be stopped, and this defense was bypassed using OCR available at those times (for example FineReader).

CAPTCHA became more complex, noise was added to it, along with distortions, so the popular OCRs couldn’t recognize this text. And then OCRs custom made for this task appeared. It costed extra money and knowledge for the attacking side. The CAPTCHA developers were required to understand the challenges the attackers met, what distortions to add, in order to make the automation of the CAPTCHA recognition more complex.

The misunderstanding of the principles the OCRs were based on, some CAPTCHAs were given such distortions, that they were more of a hassle for regular users than for a machine.

OCRs for different types of CAPTCHAs were made using heuristics, and the most complicated part of it was the CAPTCHA segmentation for the stand along symbols, that subsequently could be easily recognized by the CNN (for example LeNet-5), also SVM showed a good result even on the raw pixels.

In this article I’ll try to grasp the whole history of CAPTCHA recognition, from heuristics to the contemporary automated recognition systems. We’ll figure out, if a CAPTCHA is still alive.

I’ll review the yandex.com CAPTCHA. The Russian version of the same CAPTCHA is more complex.

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Total votes 4: ↑3 and ↓1+2
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Wi-Fi and CWMP (TR-069) / USP (TR-369) protocols: frequency optimization attempt

Reading time14 min
Views5.8K

I guess, it's not a big deal to say that Wi-Fi (IEEE 802.11 standards) is the one of the most popular and most spread communication technology of the current day. Especially indoors. The growing number of Wi-Fi devices still remains that leads to the overcrowded spectrums: both 2.4 GHz and 5 GHz.


This fact means increasing of demand for some optimization routines for utilization of resources. And therefore some RRM (Radio Resource Management) systems become required.



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Total votes 1: ↑1 and ↓0+1
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A Step-by-Step Guide To Integrate Video Calling Features Within Apps Using WebRTC

Reading time10 min
Views4.8K

WebRTC integrations have emerged as a game-changer in the Video Calling Technology over the years. The protocol has redefined the way real-time video communications take Developers can integrate WebRTCs commonly available as JavaScript APIs to add audio and video solutions to their apps. place. Developers can integrate WebRTCs commonly available as JavaScript APIs to add audio and video solutions to their apps. This tutorial will take you through the steps in developing a two-way video call between two devices. 

WebRTC (Web Real-Time Communication) is a set of rules that can establish bidirectional and full-duplex communication between our two devices using JavaScript. It connects your devices and enables transfer of unlimited real-time audio and video across any operating system. However, the WebRTC agents created for both devices do not know any information about each other inorder to establish the media exchange. At this point, a third, mutually agreed-upon server is introduced. This server which connects the devices to transfer data with necessary information about the endpoints is known as the Signaling Server. 

Before we start off with the steps, it is necessary to become familiar with the basics of the integration process. 

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Utilitarian blockchain. 1. Assets

Reading time8 min
Views1.4K
image

In the modern world, the term " **blockchain** " is steadily associated with cryptocurrencies, NFTs, mining, trading and financial pyramids. However, even among programmers and IT people there is not always a clear understanding of what it is and what it is for.

This article attempts to look at this still relatively new element of the information and human space in practical and slightly philosophical aspects.

> **Disclaimer**: The article will use simple language to explain non-trivial concepts, so non-critical distortion of technical details is possible.
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Audio API Quick Start Guide: Playing and Recording Sound on Linux, Windows, FreeBSD and macOS

Reading time35 min
Views16K

Hearing is one of the few basic senses that we humans have along with the other our abilities to see, smell, taste and touch. If we couldn't hear, the world as we know it would be less interesting and colorful to us. It would be a total silence - a scary thing, even to imagine. And speaking makes our life so much fun, because what else can be better than talking to our friends and family? Also, we're able to listen to our favorite music wherever we are, thanks to computers and headphones. With the help of tiny microphones integrated into our phones and laptops we are now able to talk to the people around the world from any place with an Internet connection. But computer hardware alone isn't enough - it is computer software that really defines the way how and when the hardware should operate. Operating Systems provide the means for that to the apps that want to use computer's audio capabilities. In real use-cases audio data usually goes the long way from one end to another, being transformed and (un)compressed on-the-fly, attenuated, filtered, and so on. But in the end it all comes down to just 2 basic processes: playing the sound or recording it.

Today we're going to discuss how to make use of the API that popular OS provide: this is an essential knowledge if you want to create an app yourself which works with audio I/O. But there's just one problem standing on our way: there is no single API that all OS support. In fact, there are completely different API, different approaches, slightly different logic. We could just use some library which solves all those problems for us, but in that case we won't understand what's really going on under the hood - what's the point? But humans are built the way that we sometimes want to dig a little bit deeper, to learn a little bit more than what just lies on the surface. That's why we're going to learn the API that OS provide by default: ALSA (Linux), PulseAudio (Linux), WASAPI (Windows), OSS (FreeBSD), CoreAudio (macOS).

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The Significance of In-app Messaging Applications in your Digital Business

Reading time4 min
Views1.2K

In-app messages are targeted notifications sent to customers/ users while they are active on the website or mobile application. They are a very effective way to engage customers as they are already within the application looking for specific information. In-app chat applications help connect better with the users and improve user retention as they are timely and targeted. 

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Android for electronics design engineers

Reading time5 min
Views1.8K

There is a list of well-known electronics design tools for Android which can be found in every review for the last 10 years: “Electrodoc”, “Every Circuit”, “Droid Tesla”, “Electronics Toolbox”, “RF & Microwave Toolbox” and so on. Also, there is a lot of trash on the market that turns finding a good tool into a quest.

This short review is about an unknown but cool tool “Circuit Calculator” working on Android devices and intended for professional electronics designers.

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Total votes 4: ↑4 and ↓0+4
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Riddles of the fast Fourier transform

Reading time10 min
Views1.5K

• The method of phase-magnitude interpolation (PMI)

• Accurate measure of frequency, magnitude and phase of signal harmonics

• Detection of resonances

The Fast Fourier Transform (FFT) algorithm is an important tool for analyzing and processing signals of various nature.

It allows to reconstruct magnitude and phase spectrum of a signal into the frequency domain by magnitude sample into the time domain, while the method is computationally optimized with modest memory consumption.

Although there is not losing of any information about the signal during the conversion process (calculations are reversible up to rounding), the algorithm has some peculiarities, which hinder high-precision analysis and fine processing of results further.

The article presents an effective way to overcome such "inconvenient" features of the algorithm.

Read in Russian

Read in English
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Analysis of UE5 Rendering Technology: Nanite

Reading time8 min
Views8K

After Epic released the UE5 technology demo at the beginning of 2021, the discussion about UE5 has never stopped. Related technical discussions mainly centered on two new features: global illumination technology Lumen and extremely high model detail technology Nanite. There have been some articles [1 ][2] analyzing Nanite technology in more detail. This article mainly starts from the RenderDoc analysis and source code of UE5, combined with some existing technical data, aims to provide an intuitive and overview understanding of Nanite, and clarify its algorithm principles and design ideas, without involving too many source code level Implementation details.

 

https://blog.en.uwa4d.com/2022/02
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Introducing into calamares bootloader

Reading time13 min
Views4.7K


Overview


Sometimes all of us need to make a graphical installer for one's own linux distro. It goes without saying that you are able to use a distro-specific installer like Anaconda for RedHat-based or DebianInstaller for debian-based. On the other hand Calamares is a graphical installer which is not aligned with only one package manager.


I want to share my experience how to make a universal install solution with GUI. I did not find any complete article about it, hence, I reinvented the wheel.

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Total votes 2: ↑2 and ↓0+2
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UE5 Lumen Implementation Analysis

Reading time4 min
Views3.1K

Lumen is UE5’s GI system, it is different from the traditional real-time GI which only includes the contribution of indirect diffuse reflection. It also includes indirect diffuse reflection and indirect highlight, providing a new set of complete indirect lighting. Lumen supports both hardware-based RTX and software-based Trace algorithms. The starting point of this article is that Lumen GI uses the process, algorithm, and data structure analysis of indirect diffuse reflection part based on software Trace to understand the basic principle and operation mechanism of Lumen from a macro perspective.

 

The core of Lumen includes the following parts:

Read more https://blog.en.uwa4d.com/2022/0
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Unity Performance Optimization Ⅵ: Resource Memory Leak

Reading time3 min
Views3.4K

Today, we will share some knowledge points related to resource memory leak. A memory leak is the most common issue that we continuously see and also are afraid of. What is the reason behind it? Because we can’t predict the extent of the leak before we locate the leak bottleneck, we had no idea whether it will burst out at a certain moment on the line. We have received feedback from developers that their players had no problem playing for half an hour, but they would get more and more stuck after 3 to 4 hours of playing, which they never expected before. How can it be solved? Today’s sharing will answer such questions.

UWA’s GOT Online-Assets report has a resource occupancy trend chart. If there is a rising trend like the one below, you must pay special attention.

Read more at blog dot en dot uwa4d dot com
Total votes 1: ↑0 and ↓1-1
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The Cryptocurrency Bandwagon

Reading time8 min
Views1.7K

The spread of cryptocurrencies contributed to the development of many solutions based on a distributed ledger technology (blockchain). Although the scope of these solutions varies, most of them have the same basic set of security services, i.e. confidentiality, authenticity, and integrity. These features are granted by the practical applications of public key cryptography, in particular,  digital signature (DS). But unlike many other applications of public key cryptography, cryptocurrency networks do not use public key certificates. This is the aspect that we would like to talk about.

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Monocrystalline solar cell simulation

Reading time1 min
Views1.1K

In the green energy field, the solar panels composed of bendable solar cells tend to significantly increase in popularity last time. The difficulty during the designing of the different devices (such as solar chargers, MPPT-controllers) emerges because of the strong lack of technical information about this kind of solar cell.  

In this article, the equivalent scheme of the bendable solar produced by the Sunpower company - Maxeon gen 5 and its coarse simulation model is proposed.

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Music on the Commodore PET and the Faulty Robots

Reading time26 min
Views2.8K

After completion of the System Beeps, I wasn’t planning to make another stand alone album release with the pseudo polyphonic music, as I felt the topic had been explored enough. This, however, wouldn’t mean I couldn’t apply the experience and skills gained to make more utilitarian stuff, like an actual retro game OST or an old school demoscene project. Such an opportunity arose in Autumn 2020, as David Murray of The 8-bit Guy Youtube channel fame announced his new game to be in development, the Attack of The PETSCII Robots for Commodore PET and some other Commodore 8-bitters. As I previously worked with David on his previous big release, Planet X3 game for MS-DOS, and this was a perfect opportunity to satisfy my interest towards the pre-graphics era PCs as well as apply my vast experience both in the minimalistic computer music and 6502 assembly programming, I offered my services that had been accepted. Besides the sound code I also had hopes to participate as a music composer this time.

Unfortunately, this time the project didn’t went well on my side, and lots of issues of all kinds eventually turned it into a small scale development hell (you can learn more from a series of posts at my Patreon blog)  The end result was that my code and sound effects were only used in the VIC-20 port, and music for other versions has been created by other people. However, I was left with the full working code of the sound system for PET, and a number of music sketches. It would be a pity to file it into the archive, PET projects aren’t a frequent thing these days, so another chance to use the stuff wouldn’t come any time soon. So I got the idea to develop my music sketches into full songs, and release it as an alternative OST, and having David’s approval it has been done and released in the Winter 2021 as Faulty Robots, a small music album for PET that is available as a digital audio release and a runnable program for the actual PET computer.

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Total votes 5: ↑5 and ↓0+5
Comments1

How to Build a Cryptocurrency Exchange App in 2022

Reading time3 min
Views8.7K

Do you plan to start a cryptocurrency exchange business? If so, now is the perfect time. The easiest and safest way to make money from cryptocurrencies is to create a crypto-exchange application. Regardless of whether traders and investors make or lose money, the cryptocurrency exchange will remain a winner in any case.

But, how to open a cryptocurrency exchange app? So, let’s look at the main stages of the process.

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Total votes 1: ↑0 and ↓1-1
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“FPGA InsideOut” – animation about CRC and parallel CRC calculation

Reading time2 min
Views1.4K

Ссылка на русскую версию / link to Russian version

FPGA InsideOut is an attempt to make a set of educational FPGA videos presented in the “human-in-the-loop” style. In these videos we will not only show how we are interfacing with an actual FPGA board but will also provide synchronous real-time visualisation of FPGA's internal logic.

For our first video we have picked a CRC circuit (cycle redundancy check) which is based on a linear feedback shift register. This circuit goes through several transformations during the course of the video. Intrigued? - let’s watch the video.

Watch the video and continue reading
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A new writing method/technology (“dendrowriting”), as exemplified by the YearVer site

Reading time3 min
Views706

Several years have passed since the appearance of the first text markup language that supports “dendrowriting”, but no worthwhile piece of text demonstrating the advantages of the new writing method/technology has yet appeared.

The largest “dendrotext” was a couple of paragraphs in the pqmarkup documentation, consisting of only ~1300 characters and available only in Russian.

In English there was no “dendrotext” at all, as such [apart from small insertions in the documentation for the 11l programming language (e.g., ‘Boolean type’ in Built-in types)].

But last year...
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